Sunday, September 30, 2007

Ennis does Superheroes: JLA/Hitman #1


Garth Ennis is a genius. Honestly, I love pretty much everything he has ever written. Judge Dredd, Preacher, The Punisher, The Boys, War Stories: every one a winner and every one a heaping helping of comic book awesomeness. Ennis is best known for stories loaded with dark humor, stories loaded with over-the-top violence, or a combination of both. What he doesn't do very often, is traditional super-hero stuff. You can bet when Garth Ennis DOES do super-heroes, he's going to approach them from a different angle than most writers.

IN JLA/Hitman #1, Ennis returns to one of his best known characters-Tommy Monaghan, AKA Hitman. In a universe full of people with amazing powers and heroic determination, Hitman is just your average contract killer who, thanks to some pesky alien parasites, got the power to look through stuff. (You know, like Wonder Woman's costume.) When the JLA find themselves facing the terrifying threat of MORE pesky alien parasites, they need someone who has tussled with them and survived, someone like Tommy Monaghan-the guy who once puked on Batman.

Because he has to work within the confines of what is appropriate in the DC Universe here, Ennis' potty-mouth and tendency towards blood-letting are absent from this story, but his subversive edge is still there. Each of the JLA's big guns has a different way of dealing with someone like Monaghan, and their reactions are very telling. Is Batman right to condemn him outright? Is Superman wrong to see some good in Monaghan? Does Wonder Woman realize that Tommy is looking through her costume? Why is the Flash such a jerk?

In the art department, frequent Ennis collaborator, and Hitman artist, John McCrea does great work here too. He seems equally at home drawing Tommy hanging out in the seediest of dives or drawing the JLA hanging out in their fancy-schmancy moon base. Unfortunately, he does NOT get to draw Wonder Woman from Tommy's point of view for us. Oh well, you can't have everything.

If you like your super-heroics with a little vein of dark humor running throughout, you won't want to miss JLA/Hitman #1. It's got action, laughs, horrible aliens, bathroom graffiti, and a girl with an elephant head. (You know you're curious now!) Give it a try now, while it is Four Color Fantasies' guaranteed Book of the Week!

Saturday, September 22, 2007

Dying to Know: Potter's Field #1


For most of us, the only thing worse than the thought of our own mortality would be if no one knew or cared that we were gone. According to Potter's Field #1, that happens to about 125 people per week in New York City. These people die, often under mysterious circumstances, and the bodies are never identified. They get buried anonymously with just a number on their stone marker. No one cares, except John Doe.

John Doe is a mysterious, shade-wearing, man of many talents who has made it his mission to track down the identity of as many of these nameless bodies as he possibly can. No one knows who he is or why he cares, not even the many people throughout the city that he has enlisted to his cause. He doesn't have a name, he doesn't leave fingerprints, and he doesn't mess around. John Doe gets the job done.

Potter's Field is a new limited series from BOOM! Studios, written by Mark Waid with art by Paul Azaceta. Waid's writing is as excellent as ever, and Azaceta's shadowy art fits the dark tone of this book perfectly. You don't learn too much about John Doe himself, but he is an intriguing character with a quick wit and an impressive array of investigative skills. Even though this is the first of three issues, there is a complete story in #1, with a few teases to lure you in to Doe's next case. There is enough set-up to tell readers what they need to know, but no time is wasted getting down to business.

If you like your crime comics gritty and real, without all those guys in tights around, you really shouldn't miss Potter's Field. With a cool new protagonist, great writing and art, and a complete case solved in the first issue, this would make a great Book of the Week. In fact, it IS the Book of the Week! You don't get many guarantees in life, so you'd be crazy not to take us up on this one.

Sunday, September 16, 2007

Sticking it to the Man: Avengers Initiative #5


One of the many valuable lessons we've learned from comics is that you really can't trust the government. You especially can't trust comic-world governments when they go trying to get their hands on super-heroes. No good EVER comes of government meddling in the world of super-powers. No matter how good their intentions when they run around force-feeding people super-serums and irradiating things left and right, it always leads to tears.

Of course, that unstoppable train headed towards Trouble-Town is what makes Avengers: The Initiative such an interesting book. In the aftermath of the Civil War, head honcho Tony Stark instituted the "50 States Initiative," which requires every state to have its own government approved and trained team of registered heroes. That training has to happen somewhere, so a top-secret base was set up in Stamford to train wannabe heroes. The fact that the training staff includes Henry Peter Gyrich (I mean, when has he ever done anything shady or evil?) and a former Nazi scientist called Baron Von Blitzschlag (Seriously!) doesn't necessarily mean that things won't be handled with the best of intentions, right?

OK, things do start going out of control pretty quickly. Gyrich and friends spend a lot of time trying to hide, and clean up, their messes. In issue #5, things get really ugly because the mess involves the Hulk. A bunch of well-intentioned trainees, sick of being told to do nothing, decide to run off and help with the whole "World War Hulk" situation. Gyrich, who doesn't care if they get killed, but also doesn't want a bunch of dead trainees showing up on the news, puts together a "Black Ops" team of new heroes, reformed villains, and government lackeys in Iron-Spider suits to go and rescue them or recover the bodies.

Writer Dan Slott keeps this book interesting thanks to the huge cast of characters he has to work with. He has an almost limitless number of new heroes, old heroes, and government secrets to throw into the mix, so readers never know what's coming next. Artist Stefano Caselli has more than proven himself up to the task of drawing this huge cast and keeping every character unique and interesting to look at. With such a great writer/artist combo, you really can't go wrong!

Avengers: The Initiative #5 has the Hulk, Slapstick, Constrictor, and the mysterious Mutant Zero (who is apparently someone readers are very familiar with!) and a whole mess of action and intrigue. What more could anyone ask for? (Did I mention Slapstick? I love that guy!) With all this awesome stuff in one book, it just had to be Four Color Fantasies' guaranteed Book of the Week! It's not like anyone is watching to see if you're reading the books you SHOULD be or anything. Really, the government is too busy experimenting on those little grey aliens to be watching you.

Sunday, September 09, 2007

Furry Fantasy: Mice Templar


There are certain concepts, truly awesome concepts that only comics can pull off. I'm talking about stuff like super-genius, talking gorillas that wear pants, flying super-dogs, and radioactive animal bites that grant amazing powers. Right up there with all of those great ideas is a more recent trend: mice with swords! How great would it be if that field mouse in your garage was running around with a little sword and suit of armor? I think it would be pretty great.

Even though most of us don't want mice in our house, we love them as heroes. They're such natural underdogs (underrodents?) that you just can't help but root for the little guys against the cats, dogs, rats, and snakes that terrorize them in their anthropomorphic world. The amazing little mouse heroes of The Mice Templar are certainly no exception to that rule.

The Mice Templar are the furry little brain children of Mike (Red Sonja and Powers) Oeming and Brian J.L. Glass. According to the creators, the idea for this book has been around since 1998, but it took a while before they really decided the time was right to release the little guys into the "cat eat mouse" world of comics. Unfortunately, thanks to the timing, comparisons to the recent hit Mouse Guard are inevitable, but this book really does deserve to stand on it's own furry little paws.

Oeming and Glass clearly have an epic tale to be told. This first issue provides a big, satisfying chunk of story, but it is also obviously just the beginning. The mouse community of Cricket's Glen seems an idyllic and peaceful place. Whispered tales are told of the disgraced and fallen Templar, knights who once fought to protect the mice of the land. Karic is a young mouse who loves the old stories and idolizes the Templar, even though everyone tells him not to speak of them. When a raiding party of warrior rats attacks the Glen, Karic suddenly finds himself thrust into the dangerous world of the Templar. The fact that these characters are mice is almost incidental to the plot. The story is an epic fantasy in the Tolkien mold, the mice (as depicted by Oeming's gorgeous and stylized art) give the story a visual twist that makes it unique.

Don't hesitate! Scurry down to Four Color Fantasies now to try out Mice Templar #1, the guaranteed Book of the Week. You know you can't resist mice with swords!