Power. Wouldn't you like to have more power? Of course, if you had power, you would have to figure out what to do with it. Would you try to end poverty and promote world peace? Would you set yourself up on a tropical island with a huge mansion and your very own harem? Or would you try to rule the world and keep the people crushed under your mighty heel? Tough choices. Now, what would you do if you had "Supreme Power"?
In the world of J. Michael Straczynski's Supreme Power, having power doesn't actually make life much easier for anybody. When the original "Squadron Supreme" first appeared in Marvel Comics, they were really just a thinly veiled parody of DC's "Justice League." JMS has taken those characters and looked at them in a whole new light. What would happen in the"real" world if people with incredible abilities and "supreme power" actually existed?
When the Superman-like Hyperion crashes to Earth as a baby, the US government is on the scene to take possession of this alien visitor. And when he shows signs of having power far beyond human beings, action is quickly taken to ensure that that power is always under government control. One way or another, Hyperion's arrival is the catalyst for other super-powered beings to appear on the scene. The more people become involved, the more difficult it is to maintain control. Eventually, things start to go wrong.
With JMS, the writer behind Amazing Spider-Man and TV's Babylon 5 at the helm, Supreme Power exists in a world where anything can happen. These characters are not tied into anyone else's shared universe, so JMS does not always have to play nice. The fact that this book exists in Marvel's MAXimprint, for mature readers, also means that JMS can take the story in any direction he may choose. The excellent writing in this title is ably supported by Gary Frank's gorgeously detailed and realistic art.
Supreme Power #16 deals mostly with the Army's attempts to regain control of Hyperion (AKA Mark Milton) after he has had enough of being manipulated and takes off to do his own thing. Even though new readers will be jumping into the middle of the story, there is enough info given here to explain everything you will need to know. Try out this realistic look at the life of a super-hero now, while it is Four Color's guaranteed Book of the Week. You have the power!
Wednesday, April 27, 2005
Friday, April 22, 2005
Zombie-rific: The Walking Dead #18
Zombies! Everybody loves zombies! Once upon a time, zombies were the under-appreciated middle child of the horror genre but those bleak days are far behind us. In recent years, zombies have been turning up all over the place to great popular acclaim. Zombies have shambled their way into the public's heart through the "Resident Evil" game and movie franchise, movies like "Dawn of the Dead" and "Shaun of the Dead," and, of course, comics.
The Walking Dead, from Image Comics, has stumbled, moaned and gasped its way to the head of the pack in the land of zombie comics. This book is the brain-child of the renowned and beloved Robert Kirkman, creator of Invincible and Battle Pope and the writer of Marvel Team-Up and other fun Marvel books. The starting premise of this book was to look at what would happen if one of those end-of-the-world apocalyptic zombie films didn't have to end in just two hours. What that really means is this comic is not your typical brain-eating zombie gore-fest (not that there is anything wrong with that). Walking Dead is actually a very thoughtful, character-led book about a group of very "real" folks and how they live and cope in a world overrun by the undead. There is action, and there is zombie violence, but the real strength of the book is character-based drama.
Kirkman clearly loves this book and these characters. Unfortunately for them, this love does not guarantee that anyone will survive in the world of Walking Dead. It has been clear from the start anyone, possibly even lead protagonist Rick, can die at any time. No one is safe. Kirkman is a master of cliffhangers that will leave you staring aghast at the final page, and counting the days until the next issue. The cast of characters is brought believably to life by the dark and moody black and white art of Charlie Adlard, and the great covers by Tony Moore.
The Walking Dead #18 is a good jumping on point for new readers, despite coming in mid-story, because the issue provides a cool "score card" of all the main characters (past and present) and their connections to each other. Each issue also boasts a huge letter column, sometimes up to 8 pages(!), answered by Kirkman himself, which can help new readers get up to speed fast.
Keeping in mind that the language and the, sometimes shocking, violence mean this comic is not one for the young or the faint-at-heart, The WalkingDead #18 is a can't miss read. If you like zombies, action, and human drama, you will enjoy your visit to the gripping world of The Walking Dead. Drag your decomposing carcass to the counter and ask for this book by name now, while Walking Dead #18 is Four Color Fantasies' guaranteed Book of the Week! (Tasty brains not included in Book of the Week offer.)
The Walking Dead, from Image Comics, has stumbled, moaned and gasped its way to the head of the pack in the land of zombie comics. This book is the brain-child of the renowned and beloved Robert Kirkman, creator of Invincible and Battle Pope and the writer of Marvel Team-Up and other fun Marvel books. The starting premise of this book was to look at what would happen if one of those end-of-the-world apocalyptic zombie films didn't have to end in just two hours. What that really means is this comic is not your typical brain-eating zombie gore-fest (not that there is anything wrong with that). Walking Dead is actually a very thoughtful, character-led book about a group of very "real" folks and how they live and cope in a world overrun by the undead. There is action, and there is zombie violence, but the real strength of the book is character-based drama.
Kirkman clearly loves this book and these characters. Unfortunately for them, this love does not guarantee that anyone will survive in the world of Walking Dead. It has been clear from the start anyone, possibly even lead protagonist Rick, can die at any time. No one is safe. Kirkman is a master of cliffhangers that will leave you staring aghast at the final page, and counting the days until the next issue. The cast of characters is brought believably to life by the dark and moody black and white art of Charlie Adlard, and the great covers by Tony Moore.
The Walking Dead #18 is a good jumping on point for new readers, despite coming in mid-story, because the issue provides a cool "score card" of all the main characters (past and present) and their connections to each other. Each issue also boasts a huge letter column, sometimes up to 8 pages(!), answered by Kirkman himself, which can help new readers get up to speed fast.
Keeping in mind that the language and the, sometimes shocking, violence mean this comic is not one for the young or the faint-at-heart, The WalkingDead #18 is a can't miss read. If you like zombies, action, and human drama, you will enjoy your visit to the gripping world of The Walking Dead. Drag your decomposing carcass to the counter and ask for this book by name now, while Walking Dead #18 is Four Color Fantasies' guaranteed Book of the Week! (Tasty brains not included in Book of the Week offer.)
Friday, April 15, 2005
Conan and the Jewels of Gwahlur
"Know, O Prince that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an age undreamed of when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan the Cimmerian; blackhaired, sullen-eyed, sword in hand..." -REH
Being a barbarian has acquired a certain amount of social stigma, but there are bonuses to living the barbarian lifestyle. I mean, you work your own hours, you are your own boss, the overhead expenses are minimal, and there are LOADS of perks. What other jobs actually require carousing, wenching, fighting and drinking? On the down side, the life expectancy of the average barbarian is brutally short, unless you are really good at your job. Like Conan.
If you haven't been reading Dark Horse Comics' monthly Conan book by Kurt Busiek and Cary Nord, you really should be. Their adaptation of the life of Robert E. Howard's famous barbarian has treated the character with therespect he deserves. True to his literary roots, Dark Horse's Conan is no muscle-bound, dim-bulb, slab of beef. He is a clever and calculating Cimmerian out to see the world and claim his part of it. If you have been missing out on the fun, now is your chance to redeem yourself by checking out Dark Horse's new limited series "Conan and the Jewels of Gwahlur."
P. Craig Russell, an artist known for his sumptuous and refined pencils, continues Busiek and Nord's tradition of quality in this three-issue series. "Jewels" is a very close adaptation of a novella by Howard, and does not take place during the same time in Conan's life as the monthly. (So even if you have never read a Conan story before, you can jump right in with this book.) This tells the tale of a somewhat older and more experienced Conan. Our barbarian hero gets mixed up in the political schemes of corrupt governments and religious leaders, when all he wants to do is make a buck by stealing the kingdom's most valuable artifacts: the jewels known as the"Teeth of Gwahlur." (And, no, I don't know how to pronounce "Gwahlur." Give it your best shot.) A beautiful woman and a mysterious, undying oracle complicate matters even further, but an adventurer's life is never easy.
If you like the sword and sorcery genre, Conan's tales are some of the very best. If you like great comic book art, P. Craig Russell's is some of the very best. When these two are put together, you have a can't-miss, guaranteed Four Color Fantasies' Book of the Week, by Crom! Try it and, by Mitra's Toes, you won't be disappointed.
Being a barbarian has acquired a certain amount of social stigma, but there are bonuses to living the barbarian lifestyle. I mean, you work your own hours, you are your own boss, the overhead expenses are minimal, and there are LOADS of perks. What other jobs actually require carousing, wenching, fighting and drinking? On the down side, the life expectancy of the average barbarian is brutally short, unless you are really good at your job. Like Conan.
If you haven't been reading Dark Horse Comics' monthly Conan book by Kurt Busiek and Cary Nord, you really should be. Their adaptation of the life of Robert E. Howard's famous barbarian has treated the character with therespect he deserves. True to his literary roots, Dark Horse's Conan is no muscle-bound, dim-bulb, slab of beef. He is a clever and calculating Cimmerian out to see the world and claim his part of it. If you have been missing out on the fun, now is your chance to redeem yourself by checking out Dark Horse's new limited series "Conan and the Jewels of Gwahlur."
P. Craig Russell, an artist known for his sumptuous and refined pencils, continues Busiek and Nord's tradition of quality in this three-issue series. "Jewels" is a very close adaptation of a novella by Howard, and does not take place during the same time in Conan's life as the monthly. (So even if you have never read a Conan story before, you can jump right in with this book.) This tells the tale of a somewhat older and more experienced Conan. Our barbarian hero gets mixed up in the political schemes of corrupt governments and religious leaders, when all he wants to do is make a buck by stealing the kingdom's most valuable artifacts: the jewels known as the"Teeth of Gwahlur." (And, no, I don't know how to pronounce "Gwahlur." Give it your best shot.) A beautiful woman and a mysterious, undying oracle complicate matters even further, but an adventurer's life is never easy.
If you like the sword and sorcery genre, Conan's tales are some of the very best. If you like great comic book art, P. Craig Russell's is some of the very best. When these two are put together, you have a can't-miss, guaranteed Four Color Fantasies' Book of the Week, by Crom! Try it and, by Mitra's Toes, you won't be disappointed.
Wednesday, April 06, 2005
Moon Knight appears! Marvel Team-Up #7
Moon Knight! That should really be all it takes to get you old-school Marvel fans to try out Marvel Team-Up #7. Just in case the first time didn't do, allow me to repeat myself: Moon Knight! Now onto the rest of the book.
The new Marvel Team-Up series by Robert Kirkman and Scott Kolins has everything comic book fans could possibly want in a super-hero comic. It has loads of continuity references to thrill long-time fans, but it doesn't get tied down by the continuity. It has continuing, involved story-arcs, but each issue also has a pretty satisfying chunk of story on its own. It has tons of action, but also plenty of humor and character moments. Best of all, it has the entire cast of the Marvel Universe to star in its pages. Any hero or villain that ever appeared in any Marvel comic can pop into these pages, and quite a few of them have turned up in just the first few issues.
Kirkman, who is also the writer of such slices of comics excellence as The Walking Dead and Invincible, really seems to be enjoying the chance to play with all of these great characters. Sure, he has made use of obvious choices like Spidey, Captain America, and the Hulk, but some great lesser known characters, like Nova and Moon Knight, are showing up as well. Kolins's art just adds to the fun. Kolins draws amazing action sequences and his clean-lines show off the rotating cast of characters in truly classic form.
Marvel Team-Up #7 kicks off a new story arc and teams up the always loveable Spider-Man with Moon Knight, a cool character who has not headlined a title of his own for far too long. Moon Knight, for those who have shamefully forgotten, is a bit like Batman with more of a mystical side. He has all the best super-hero toys to work with, and his banter with a very envious Spidey is a highlight of the issue. And if Spidey and Moon Knight aren't enough for you, this issue also features the villainous Ringmaster, Constrictor, AND a fragment of the Cosmic Cube!
If you like classic comic book action and the pure sense of fun that is missing from too many series nowadays, you really should be reading Marvel Team-Up. Now is your chance! This week Marvel Team-Up #7 is Four Color Fantasies' guaranteed Book of the Week. This COULD be the start of the Moon Knight revolution, and you don't want to be left behind when the revolution begins. (Did I mention that Moon Knight is in this book?)
The new Marvel Team-Up series by Robert Kirkman and Scott Kolins has everything comic book fans could possibly want in a super-hero comic. It has loads of continuity references to thrill long-time fans, but it doesn't get tied down by the continuity. It has continuing, involved story-arcs, but each issue also has a pretty satisfying chunk of story on its own. It has tons of action, but also plenty of humor and character moments. Best of all, it has the entire cast of the Marvel Universe to star in its pages. Any hero or villain that ever appeared in any Marvel comic can pop into these pages, and quite a few of them have turned up in just the first few issues.
Kirkman, who is also the writer of such slices of comics excellence as The Walking Dead and Invincible, really seems to be enjoying the chance to play with all of these great characters. Sure, he has made use of obvious choices like Spidey, Captain America, and the Hulk, but some great lesser known characters, like Nova and Moon Knight, are showing up as well. Kolins's art just adds to the fun. Kolins draws amazing action sequences and his clean-lines show off the rotating cast of characters in truly classic form.
Marvel Team-Up #7 kicks off a new story arc and teams up the always loveable Spider-Man with Moon Knight, a cool character who has not headlined a title of his own for far too long. Moon Knight, for those who have shamefully forgotten, is a bit like Batman with more of a mystical side. He has all the best super-hero toys to work with, and his banter with a very envious Spidey is a highlight of the issue. And if Spidey and Moon Knight aren't enough for you, this issue also features the villainous Ringmaster, Constrictor, AND a fragment of the Cosmic Cube!
If you like classic comic book action and the pure sense of fun that is missing from too many series nowadays, you really should be reading Marvel Team-Up. Now is your chance! This week Marvel Team-Up #7 is Four Color Fantasies' guaranteed Book of the Week. This COULD be the start of the Moon Knight revolution, and you don't want to be left behind when the revolution begins. (Did I mention that Moon Knight is in this book?)
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