Wednesday, July 13, 2005

Living up to its adjectives: Ultimate Fantastic Four #21

A book called "Ultimate Fantastic Four" has a lot of adjectives to live up to. For most comics, being just Ultimate OR Fantastic would be enough, but not for this title. This book boldly claims to be BOTH. Fortunately, the Four do a pretty good job of living up to their billing.

If you have followed any of Marvel's Ultimate titles, you have a pretty good idea what to expect. The book gives readers a somewhat updated and streamlined version of the classic Fantastic Four. The stories and characters are not held back by 30+ years of continuity, allowing for a fresh take on some of Marvel's greatest icons. For example, Ultimate Reed Richards is much younger and inexperienced compared to his Marvel Universe original, and Ultimate Sue is a whole lot less mom-like. Up until now, the characters from the Ultimate Marvel Universe have remained completely separate from the characters in any other Marvel Universe.

It makes sense that the Fantastic Four (Ultimate or otherwise) would be the first to "Crossover," as this story arc is titled. The FF are always exploring the universe and all of its related dimensions and alternate realities. In Ultimate Fantastic Four #21, young Reed, while exploring the N-Zone, discovers a way to communicate with an alternate reality version of himself, who will seem very familiar to fans of the original Fantastic Four. While this may sound like a typical Marvel cross-reality team-up in the making, things don't quite go the way Reed, or the readers, expect. The cliffhanger ending will leave you checking your calendar to get the next issue.

Ultimate Fantastic Four #21 is written by Mark Millar, hot off his very succesful work on Marvel Knights Spider-Man and Wolverine. Millar is clearly having a great time playing with some of Marvel's best toys. Even more impressive is the beautiful artwork by Greg Land. Land is well-known for his gorgeously realistic, and often sexy, cover art and his recent work on Phoenix: Endsong. His art here will not disappoint fans, the realism and detail are amazing. Plus, the Torch's flame looks like it could singe your fingers, and Land's Sue Storm is not at all hard on the eyes. (Not that any of us are that shallow. Especially me.)

Anyway, with the fun Fantastic Four movie out, and an exciting new creative team on this book, you really shouldn't pass up Ultimate Fantastic Four #21. UFF is Four Color Fantasies' guaranteed Book of the Week, so run out and try it now! If you don't like it, you can get your money back. That is an ultimate, fantastic, and just plain cool, deal.

Saturday, July 09, 2005

R.A. Salvatore-Forgotten Realms, Homeland: The Legend of Drizzt: Book I

When most people think of Elves, they think of those adorable little pink-cheeked scamps from the North Pole. You know, Elves that are two feet tall, have little button noses and delight in making toys for children. How delightfully cute! If that adorable and sweet image is what pops into your head when you think of Elves, you may be in for a shock when you read this week's Book of the Week.

The awkwardly titled R.A. Salvatore-Forgotten Realms, Homeland: The Legend of Drizzt: Book I (henceforth known as Homeland #1) will reveal to you the truth about Elves. Not just any Elves, mind you, but Dark Elves. The Dark Elves are a race of viscious warriors who live deep beneath the surface of the planet in the cavernous city of Menzoberranzan. Menzoberranzan is absolutely nowhere near the North Pole, by the way. These Dark Elves are a cold-hearted, back-stabbing bunch, driven solely by ambition and the desire for power. They do not make toys and wear little green booties. What the Dark Elves DO make are plans to destroy one another and all the weapons they could possibly need to make their schemes happen.

The protagonist of Homeland #1 is Drizzt, the son of a powerful clan Matron. Drizzt was fated to die at birth, but circumstances conspire to save his life. It soon becomes apparent that Drizzt is a bit different from the rest of his people. He is not, by nature, nearly as cruel or heartless as others. He actually smiles once in a while and seems to have thoughts beyond pure ambition. As Drizzt is trained in the ways of combat, it becomes clear that he has the skill to be a great warrior. He may not, however, have what it takes to survive in the loveless world of his birth.

Homeland #1 is based on a novel by fantasy author R.A. Salvatore. For fans of high fantasy and adventure, Salvatore is considered one of the greatest, and most prolific, writers in the field. The adaptation of the novel by Andrew Dabb is very well done, he is clearly treating Salvatore's story with the respect it deserves. The art by Tim Seeley is also excellent. Seeley really captures the dark world of Menzoberranzan and its people.

Once again, the Book of the Week is a comic that both entertains and educates! Never again will you suffer from misconceptions about the cuteness of Elves. This book could save your life, or the life of a loved one, by helping you to remember NOT to invite any Elves into your home next holiday season. These Elves won't settle down just because you offer them milk and cookies. Don't take any chances, pick up Homeland #1 now! It's guaranteed!

Thursday, June 30, 2005

Sleep Tight It's the Dream Police

This is Wednesday. New comics day. A lot of comics come out every Wednesday. Some good. Some bad. Some kind of in the middle. Not every comic has what it takes to be a Book of the Week. It takes a special breed of comic. Not just a good comic. It takes a DARN good comic.

OK, I'll give you a break on the phoney "Dragnet" narration for a while, but I can't promise it won't happen again. This week's Book of the Week is Dream Police by J. Michael Straczynski and Mike Deodato. These guys recently worked together on the controversial "Sins Past" story arc over in Amazing Spider-Man, but this book comes from Marvel's creator-owned Icon imprint. What that means is, we are getting something here unlike anything these creators have done before.

Dream Police is the story of a pair of cops, Joe Thursday and Frank Stanford, who patrol the Dreamscape beat. The Dreamscape is the place where all of our dreams actually happen. It's a huge city filled with dinosaurs, paranoia, orgies, naked people in meetings, frustration, symbolism, phobias and monsters in the closet. All these dreams, and the people who make them, have to play nice so they can co-exist. When things go wrong, it is time to call the Dream Police.

JMS goes all out to put together a story that is both fun and funny. Some of the humor comes from the silly circumstances faced by our completely serious heroes, and some of it comes from the craziness of the dreams themselves. Deodato's very subtle and realistic art helps ground the crazy proceedings by making everything feel down-to-earth and plausible, even when it isn't. Not only is this a great story from a pair of great creators, it is a completely self-contained, one-shot story. How often does that happen nowadays?

What we know so far: This week's Book of the Week-Dream Police. It's a comic. It's funny. Great art. Great story. Guaranteed. Buy it. Read it. Sleep tight.

Thursday, June 23, 2005

Astro City: The Dark Age #1

A world full of super-heroes would truly be a cool and amazing place full of action, excitement and really wild things! If you were one of the super-folks. If, like everyone reading this, you were a regular, everyday person-no cosmic rays, no super-armor, no exposure to radioactive animal bites of any kind-things might not be so peachy.

That is the premise behind Astro City: The Dark Age #1. For the people of Astro City, their daily life is constantly being disrupted and endangered by alien invasions, super-people knocking buildings down and throwing cars at each other, giant spiders, and trolls coming out of the sewer. The constant turmoil in their lives really takes the edge off the "awe and wonder" of living in a world full of super-heroes.

The Dark Age specifically focusses on the lives of two brothers, Royal and Charles Williams. Royal is a petty criminal who is just about to dive even further into a life of crime. He takes advantage of the chaos in Astro City to prey on others and look out for himself. Charles has the unenviable job of being a police officer in Astro City. He tries to keep the chaos at bay, and tries to protect the normal citizens in this crazy world. Clearly, these brothers have a few issues between them.

The Dark Age is written by prolific fan-favorite scribe Kurt Busiek. Busiek does a great job here of combining everyday human drama with larger than life super-heroics. The art is by the equally respected Brent E. Anderson, and his slightly rough style truly captures the real-world feel of this series. Top that package off with covers by everyone's favorite super-hero painter Alex Ross, and you've got a trio of A-list comic book talents putting together a book that can't miss.

If you like your super-heroes with a little bit more real world appeal, or if you just enjoy reading a great, dramatic story, you can't go wrong with Astro City: The Dark Age #1. This promises to be the start of one of Busiek's most ambitious projects yet. You don't want to miss it, and you have no excuse not to try it out now while it is Four Color Fantasies' Guaranteed Book of the Week. Just remember, super-heroes may be cool but it wouldn't be so great if the Hulk leveled your house or Superman got knocked through your office building!

Wednesday, June 08, 2005

There aren't enough comics out there for kids to read! There are way too many super-hero comics! We want more diverse material featuring other genres! Excuse my exclamation points, but those are just a few examples of complaints from fans about the current state of the comics biz. Sure, the big publishers bring us a lot of great stuff, but many people feel that there is just too much of the same old thing out there.

Unfortunately, when something new and different comes out, especially in the family friendly category, it is all too common for those books to sit unnoticed on the shelf. Maybe it is because people don't immediately recognize the title or maybe they don't want to risk money on an unknown quantity. That is why you should pay attention to this week's Book of the Week, The Stardust Kid.

This new title, published under Image's Desperado imprint, is brought to you by J.M. DeMatteis and Mike Ploog, the creators of the critically acclaimed Abadazad. Both creators are known for quality work, and Stardust Kid certainly lives up to their reputations. DeMatteis's story is both clever and insightful, full of fantastic concepts and believable characters. Ploog's art is lushly detailed, perfect for this story's otherworldly elements.

The first issue introduces reader's to Cody DiMarco, a 12 year old boy with a very unusual best friend. Cody's mother isn't quite sure what it is that bothers her about Paul Brightfield, but she knows she would rather her son didn't spend so much time with him. Cody's former best friend Alana also feels that there is something not quite "right" about Paul. Neither of them has any idea just how odd Paul really is. Not only is Paul not normal, he is not even human. Paul is really a shape-shifting magical entity, one of the last magical beings left on the Earth. He is also at the center of events that may completely destroy the world as Cody knows it...

The Stardust Kid #1 is the start of an epic fantasy adventure, appropriate for younger readers but substantial enough to interest even the most jaded comic book fan. Share it with your kids or treat your own inner child, but try out Stardust Kid now while it is Four Color Fantasies' guaranteed Book of the Week!!! Obey the exclamation points!!

Wednesday, May 25, 2005

Cosmic Delight: Fantastic Four #527

Some of you may have heard about this little comic called Fantastic Four. Back when they were created by some guys named Lee and Kirby, they kinda started the whole Marvel Universe and put Marvel, as a company, on the map. It's about these four people who get exposed to Cosmic Rays and get amazing (or possibly "fantastic") powers, and decide to use their powers to help people, save the universe, etc. Oh, there is apparently a movie coming out over the summer based on these guys too. Does that ring a bell?

OK, all kidding aside, no comic book fan worthy of the name doesn't know about the FF. They are Marvel's First Family and, in the right hands, their adventures can make for fantastic, exciting, and just-plain-fun reading. At their best, the FF can truly live up to Stan Lee's hype as "The World's Greatest Comic Magazine." When these great characters are hooked up with a great writer/artist team, fans better pay attention.

Fantastic Four # 527 marks the start of a promising new era for the team. J. Michael Straczynski (AKA:JMS), the much-loved and sometimes controversial writer of Amazing Spider-Man, Supreme Power, Midnight Nation, and loads of other good stuff, takes over the writing duties with this issue. JMS is known for writing great stories and for finding new ideas to explore with long-running characters. Those elements are definitely in place with his first issue of FF.

In fact, all the elements of a great FF story are here. Readers get just a hint of what life would be like with a brain as super-smarty-smart as Reed Richards. We get humor, family dynamics in action, some big sci-fi ideas, and just a hint of adventure to come. JMS' great story is well-served by excellent art from Mike McKone. The characters look great, Reed's science-gizmos are cool, and even the quieter moments are visually stunning.

This is your chance to get in at the start of a new era for the Fantastic Four. If you don't try out FF #527, Johnny will give you a hot-foot, Ben will clobber you, Reed will be appalled by your ignorance, and Sue will... um, probably put up a force field to protect you from that abuse. Anyway, buy FF #527 now while it is the guaranteed Book of the Week. It's cosmic, dude!

Wednesday, May 11, 2005

Man with the Screaming Brain #1

Bruce Campbell is THE man. Ask anybody who knows anything, and they'll tell ya that there is just no one cooler than Bruce. Anyone who doesn't agree is just plain crazy. Whether you know him as Ash from "Evil Dead", Elvis from"Bubba Ho-Tep", Briscoe County Jr., or from his pivotal roles in both Spider-Man films, you know that Bruce Campbell is one groovy dude.

"Sure," you say, "Campbell is cool. But what does he have to do with the Book of the Week?" Excellent question and, if I may say so, very well asked! One of Mr. Campbell's latest projects is an independently produced movie, "The Man with the Screaming Brain," co-written, directed by, and starring Bruce Campbell. The clever folks at Dark Horse Comics, seeing a chance to embrace the Campbell-cool, asked him to put together a script for a comic adaptation of the film, and THAT is what Bruce Campbell has to do with the Book of the Week.

Man with the Screaming Brain #1 is co-written by Campbell and David Goodman with art by Rick Remender and Hilary Barta. The story is a bizarre tale about an unpleasant and obnoxious American millionaire, William Cole, who makes an ill-fated business trip to a small Russian city. Cole runs into trouble with commies, a former KGB cab-driver, hilarious Russian accents, and Gypsies. The Gypsies are bad enough, but Willie's troubles really start when he runs afoul of an "unstable" Gypsy femme fatale calledTatoya.

The book is drawn in a somewhat cartoony style, which fits the story perfectly. Campbell himself says that the comic is a truer vision of the story because characters and settings can be captured much more perfectly through the hands of an artist than by any movie studio. The caricature-like art also perfectly re-creates Campbell's famous chin.

Give a little sugar to Bruce Campbell! Try out The Man with the Screaming Brain #1. This off-the-wall comic makes a great change of pace. It has mad science (love the mad science!), Gypsies, seduction, betrayal, a wonderfully violent cab driver, and Bruce Campbell! And all this is before we even set eyes on a screaming brain. Best of all, Screaming Brain is Four Color Fantasies' guaranteed Book of the Week. Try it today! Just remember, there are two rules in Gypsy Town. Number One: Stay in the car. Number Two: Same as number 1.

Epic Fantasy: The Wood Boy #1

Those of you with a naughty mind may giggle when you hear the title The Wood Boy, but it isn't what you think. How many people would like to be named by the job they do? Most folks would probably object to being known only as "The Sales Lady," "The Driving Guy," "The Keyboard Dude," or "The Human Resources and Development Woman." Unfortunately, that is just what happens to "The Wood Boy."

The Wood Boy, from Image Comics, is an adaptation of a novel by famed fantasy writer Raymond E. Feist. The story has been adapted by Sean Jordan, with art by Matt Broome. Having never read the original novel, I'm not sure how faithful the adaptation is, but the story here is well-told. Broome's art is very nicely detailed, with a hint of manga-style in the look of the characters.

The Wood Boy is a young lad named Dirk. (I know, Dirk the Wood Boy is just asking for a rude double entendre. Try to be mature about this.) Dirk was looking forward to a fairly cushy life as a servant to Lord Paul of White Hill. His life of laid back Feudal servitude veers way off track when the White Hill is invaded by the mysterious Tsurani. The Tsurani take over with little blood-shed, but they are happy to demonstrate that they will not tolerate even the slightest disobedience to their rule. If anyone even looks at a Tsurani the wrong way, they will quickly find themselves hanging from the nearest available tree.

Among many other back-breaking duties, Dirk finds himself delivering firewood to the Tsurani kitchens. It is this thankless job that earns him the name "The Wood Boy." Considering the oppressive lack of fun that comes with Tsurani rule, many of the servants are not very happy with their new bosses. Since any expression of discontent leads to a one-man necktie party, things get a bit ugly and seem set to go downhill from here.

The Wood Boy seems all set to be an epic fantasy tale, something not seen all that often in comics. If you are a fan of Tolkein or Dark Horse's recent Conan series, you will probably find a lot to like in this series. Don't miss out on the opening chapter! Pick up The Wood Boy #1, while it is Four Color Fantasies' Book of the Week. You don't want to end up being called the "Wouldn't Try It Guy," do you?

Friday, May 06, 2005

It ain't easy being super: Great Lakes Avengers #2

What if YOU were a super-hero? At least part of the appeal of super-hero comics comes from the desire to BE a hero, to be someone with abilities and powers far beyond those of mortal men. Realistically, if most of us had some sort of run-in with experimental chemicals or radioactive waste that --instead of sending us for a lengthy hospital stay-- granted amazing powers, we probably wouldn't know quite what to do next. We wouldn't be the next Captain America or Daredevil. We might not even be the next Speedball. But maybe, just maybe, we could join the Great Lakes Avengers.

The GLA are a group of regular, everyday folks who somehow ended up with super powers. They all really want to help people, they really want to be heroes, they understand that "with great power comes great responsibility," but, try as they might, they just can't make the grade. Unwanted by any of the major super-teams out there, the GLA formed their own mid-western version of the Earth's Mightiest Heroes. Sadly, even as a team, these heroes have failed to make their mark. Even more sadly, their inadequate performance tends to get members killed with alarming frequency.

In the second issue of Marvel's new GLA series, this unfortunate dip in membership has forced the GLA to try to drum up some new recruits. In the Marvel Universe, if you are looking for heroes there is only one place to go-New York City! With membership down and their leader (Mr. Immortal, who tends to die quite often himself) on a bit of a "mental health break," Flatman and Doorman head to the big city looking for willing heroes to join the team. As you can imagine, recruiting is not easy for the GLA. Even Sleepwalker turns them down.

This very clever and funny look at the less successful side of the super-hero biz is written by Dan Slott and pencilled by Paul Pelletier, the talented team behind the excellent (and soon to be returning) She-Hulk series. Slott has added some great touches to the GLA, including commentary from new member Squirrel Girl (a hugely under-rated Steve Ditko creation) and her helpful squirrel side-kick, Monkey Joe. In fact, this book is worth buying for Monkey Joe's sage advice alone.

If you like your super-hero comics with a bit of humor and huge doses of satire, you should check out GLA #2. If you like comics that dare to be different, you should check out GLA #2. Most of all, if you like comics that offer advice and commentary from a cartoon squirrel, you HAVE to check out GLA #2. Do it now, while GLA #2 is Four Color Fantasies' guaranteed Book of the Week. Monkey Joe says, "You better buy it, or Squirrel Girl will be angry!"

Wednesday, April 27, 2005

The Truth of Supreme Power

Power. Wouldn't you like to have more power? Of course, if you had power, you would have to figure out what to do with it. Would you try to end poverty and promote world peace? Would you set yourself up on a tropical island with a huge mansion and your very own harem? Or would you try to rule the world and keep the people crushed under your mighty heel? Tough choices. Now, what would you do if you had "Supreme Power"?

In the world of J. Michael Straczynski's Supreme Power, having power doesn't actually make life much easier for anybody. When the original "Squadron Supreme" first appeared in Marvel Comics, they were really just a thinly veiled parody of DC's "Justice League." JMS has taken those characters and looked at them in a whole new light. What would happen in the"real" world if people with incredible abilities and "supreme power" actually existed?

When the Superman-like Hyperion crashes to Earth as a baby, the US government is on the scene to take possession of this alien visitor. And when he shows signs of having power far beyond human beings, action is quickly taken to ensure that that power is always under government control. One way or another, Hyperion's arrival is the catalyst for other super-powered beings to appear on the scene. The more people become involved, the more difficult it is to maintain control. Eventually, things start to go wrong.

With JMS, the writer behind Amazing Spider-Man and TV's Babylon 5 at the helm, Supreme Power exists in a world where anything can happen. These characters are not tied into anyone else's shared universe, so JMS does not always have to play nice. The fact that this book exists in Marvel's MAXimprint, for mature readers, also means that JMS can take the story in any direction he may choose. The excellent writing in this title is ably supported by Gary Frank's gorgeously detailed and realistic art.

Supreme Power #16 deals mostly with the Army's attempts to regain control of Hyperion (AKA Mark Milton) after he has had enough of being manipulated and takes off to do his own thing. Even though new readers will be jumping into the middle of the story, there is enough info given here to explain everything you will need to know. Try out this realistic look at the life of a super-hero now, while it is Four Color's guaranteed Book of the Week. You have the power!

Friday, April 22, 2005

Zombie-rific: The Walking Dead #18

Zombies! Everybody loves zombies! Once upon a time, zombies were the under-appreciated middle child of the horror genre but those bleak days are far behind us. In recent years, zombies have been turning up all over the place to great popular acclaim. Zombies have shambled their way into the public's heart through the "Resident Evil" game and movie franchise, movies like "Dawn of the Dead" and "Shaun of the Dead," and, of course, comics.

The Walking Dead, from Image Comics, has stumbled, moaned and gasped its way to the head of the pack in the land of zombie comics. This book is the brain-child of the renowned and beloved Robert Kirkman, creator of Invincible and Battle Pope and the writer of Marvel Team-Up and other fun Marvel books. The starting premise of this book was to look at what would happen if one of those end-of-the-world apocalyptic zombie films didn't have to end in just two hours. What that really means is this comic is not your typical brain-eating zombie gore-fest (not that there is anything wrong with that). Walking Dead is actually a very thoughtful, character-led book about a group of very "real" folks and how they live and cope in a world overrun by the undead. There is action, and there is zombie violence, but the real strength of the book is character-based drama.

Kirkman clearly loves this book and these characters. Unfortunately for them, this love does not guarantee that anyone will survive in the world of Walking Dead. It has been clear from the start anyone, possibly even lead protagonist Rick, can die at any time. No one is safe. Kirkman is a master of cliffhangers that will leave you staring aghast at the final page, and counting the days until the next issue. The cast of characters is brought believably to life by the dark and moody black and white art of Charlie Adlard, and the great covers by Tony Moore.

The Walking Dead #18 is a good jumping on point for new readers, despite coming in mid-story, because the issue provides a cool "score card" of all the main characters (past and present) and their connections to each other. Each issue also boasts a huge letter column, sometimes up to 8 pages(!), answered by Kirkman himself, which can help new readers get up to speed fast.

Keeping in mind that the language and the, sometimes shocking, violence mean this comic is not one for the young or the faint-at-heart, The WalkingDead #18 is a can't miss read. If you like zombies, action, and human drama, you will enjoy your visit to the gripping world of The Walking Dead. Drag your decomposing carcass to the counter and ask for this book by name now, while Walking Dead #18 is Four Color Fantasies' guaranteed Book of the Week! (Tasty brains not included in Book of the Week offer.)

Friday, April 15, 2005

Conan and the Jewels of Gwahlur

"Know, O Prince that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an age undreamed of when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan the Cimmerian; blackhaired, sullen-eyed, sword in hand..." -REH

Being a barbarian has acquired a certain amount of social stigma, but there are bonuses to living the barbarian lifestyle. I mean, you work your own hours, you are your own boss, the overhead expenses are minimal, and there are LOADS of perks. What other jobs actually require carousing, wenching, fighting and drinking? On the down side, the life expectancy of the average barbarian is brutally short, unless you are really good at your job. Like Conan.

If you haven't been reading Dark Horse Comics' monthly Conan book by Kurt Busiek and Cary Nord, you really should be. Their adaptation of the life of Robert E. Howard's famous barbarian has treated the character with therespect he deserves. True to his literary roots, Dark Horse's Conan is no muscle-bound, dim-bulb, slab of beef. He is a clever and calculating Cimmerian out to see the world and claim his part of it. If you have been missing out on the fun, now is your chance to redeem yourself by checking out Dark Horse's new limited series "Conan and the Jewels of Gwahlur."

P. Craig Russell, an artist known for his sumptuous and refined pencils, continues Busiek and Nord's tradition of quality in this three-issue series. "Jewels" is a very close adaptation of a novella by Howard, and does not take place during the same time in Conan's life as the monthly. (So even if you have never read a Conan story before, you can jump right in with this book.) This tells the tale of a somewhat older and more experienced Conan. Our barbarian hero gets mixed up in the political schemes of corrupt governments and religious leaders, when all he wants to do is make a buck by stealing the kingdom's most valuable artifacts: the jewels known as the"Teeth of Gwahlur." (And, no, I don't know how to pronounce "Gwahlur." Give it your best shot.) A beautiful woman and a mysterious, undying oracle complicate matters even further, but an adventurer's life is never easy.

If you like the sword and sorcery genre, Conan's tales are some of the very best. If you like great comic book art, P. Craig Russell's is some of the very best. When these two are put together, you have a can't-miss, guaranteed Four Color Fantasies' Book of the Week, by Crom! Try it and, by Mitra's Toes, you won't be disappointed.

Wednesday, April 06, 2005

Moon Knight appears! Marvel Team-Up #7

Moon Knight! That should really be all it takes to get you old-school Marvel fans to try out Marvel Team-Up #7. Just in case the first time didn't do, allow me to repeat myself: Moon Knight! Now onto the rest of the book.

The new Marvel Team-Up series by Robert Kirkman and Scott Kolins has everything comic book fans could possibly want in a super-hero comic. It has loads of continuity references to thrill long-time fans, but it doesn't get tied down by the continuity. It has continuing, involved story-arcs, but each issue also has a pretty satisfying chunk of story on its own. It has tons of action, but also plenty of humor and character moments. Best of all, it has the entire cast of the Marvel Universe to star in its pages. Any hero or villain that ever appeared in any Marvel comic can pop into these pages, and quite a few of them have turned up in just the first few issues.

Kirkman, who is also the writer of such slices of comics excellence as The Walking Dead and Invincible, really seems to be enjoying the chance to play with all of these great characters. Sure, he has made use of obvious choices like Spidey, Captain America, and the Hulk, but some great lesser known characters, like Nova and Moon Knight, are showing up as well. Kolins's art just adds to the fun. Kolins draws amazing action sequences and his clean-lines show off the rotating cast of characters in truly classic form.

Marvel Team-Up #7 kicks off a new story arc and teams up the always loveable Spider-Man with Moon Knight, a cool character who has not headlined a title of his own for far too long. Moon Knight, for those who have shamefully forgotten, is a bit like Batman with more of a mystical side. He has all the best super-hero toys to work with, and his banter with a very envious Spidey is a highlight of the issue. And if Spidey and Moon Knight aren't enough for you, this issue also features the villainous Ringmaster, Constrictor, AND a fragment of the Cosmic Cube!

If you like classic comic book action and the pure sense of fun that is missing from too many series nowadays, you really should be reading Marvel Team-Up. Now is your chance! This week Marvel Team-Up #7 is Four Color Fantasies' guaranteed Book of the Week. This COULD be the start of the Moon Knight revolution, and you don't want to be left behind when the revolution begins. (Did I mention that Moon Knight is in this book?)

Wednesday, March 23, 2005

You lucky devil! Daredevil #71

Of all the heroes in the Marvel Universe, Daredevil just may be the one with the worst luck and the toughest breaks. Look at his origin story, he has to go blind AND lose his dad to even get in the hero biz. Unlike other heroes, the toxic, radioactive goop that gets dumped on him doesn't give him super-strength, or the ability to fly and shoot laser beams. He gets radar and really good hearing. His girlfriends either get killed by Bullseye or they turn out to be nutso psychopaths or (in most cases) both. Life is never easy for the Man Without Fear.

In recent years, Daredevil's identity was exposed in the press, so he has to spend most of his time dealing with lawsuits and assassination attempts. Despite it all, Matt Murdoch keeps pulling on his red PJs and struggling to bring justice to the mean streets of Hell's Kitchen. I think we can probably forgive the guy for being just a little cranky. It is understandable when DD decides that enough is enough. He takes out the Kingpin, Wilson Fisk, once and for all, and essentially declares himself the new "Kingpin."

"Decalogue, Part 1" in Daredevil #71 takes a look at how the public feels about the whole Daredevil situation. Most community churches have counselling for troubled teens, or people who need help with their marriage. St. Mary's Church in Hell's Kitchen has Wednesday sessions to discuss "The Devil Among Us." The small group that comes together here to discuss DD shows clearly that different members of the community have very different outlooks on Matt's alter ego. To some he is a hero, to others a jerk who can't mind his own business, and to some he is a creepy guy who dresses up in a devil suit and punches people.

Daredevil #71 is written by fan-favorite Brian Michael Bendis, with art by Alex Maleev. As always, Bendis writes excellent dialogue, and brings an unique approach to looking at the life of a super-hero and the way he affects the world around him. Bendis has been writing Daredevil for years now, so he knows his stuff when it comes to Matt Murdoch. (And despite the fact that Bendis writes something like a bajillion books every month, he keeps turning out quality!) Maleev's art has a realistic, yet dark and sketchy quality that makes a perfect match for DD's gritty, street-level heroics.

If you like your super-heroics just a bit on the dark and gritty side, you will love Daredevil: Decalogue, Part 1. It has Bendis, it has action, it has noir, and it has a guy in a red devil suit punching people! What more could anyone ask for? (Other than some sort of talking monkey.) If nothing else, you'll be glad you don't live Matt's life. Try Daredevil #71 now, while it is Four Color Fantasies' guaranteed Book of the Week! You lucky devil!

Wednesday, March 16, 2005

Mad Science Origins: Ultimate Iron Man #1

Of all the many lessons comics have to teach us, the most frequently repeated is that cutting-edge scientific research (AKA "mad science") is often way more trouble than it is worth. Maybe comics wouldn't have to warn us about the dangers of science gone wild so much if people would just learn to lay off the test tubes. Science should be left in the capable hands of reasonable professionals, like Bill Nye and Professor Frink, not reckless munitions developers in Marvel's Ultimate universe.

Ultimate Iron Man #1 by Orson Scott Card and Andy Kubert, starts at the very beginning of the life of Iron Man. Actually, it starts even before the beginning. The story takes place years in the past, as Howard Stark begins work on an entirely new kind of armor. The cool thing about this armor is that you just spray it on from an aerosol can and you become invulnerable to almost any trauma, from ice picks to baseball bats. The downside is that it will eat your skin off in three hours.

The skin-eating problem means that Stark needs help, so he enlists the best geneticist he can find. Dr. Maria Cerrera is not only brilliant, she is darn cute too. Being a typical member of the Stark family, Howard is soon smitten with her and love blooms for the future parents of Iron Man. Unfortunately for them, scientific disaster soon rears its ugly head...

Orson Scott Card is a world-renowned, best selling author of science fiction novels, and he really brings his science know-how to this story. A character like Iron Man really needs to be right at the edge of current scientific theory and Ultimate Iron Man definitely is on that edge. The art by Andy Kubert is, as always, gorgeous and exciting. The only possible complaint with this first issue is that we don't actually get to see Kubert's version of Iron Man in action. At least that leaves something to look forward to!

So remember kids, science is awful dangerous but comics can wisely show you the way to avoid disaster. If you want to experience the thrill of experimentation without endangering your friends and loved-ones, pick up Ultimate Iron Man #1 while it is Four Color Fantasies' guaranteed Book of the Week.

Friday, March 11, 2005

Mythic Aspirations: Blood of the Demon #1

Summoning up aid from the forces of darkness is really a tricky business. On the one hand, you may have an incredibly powerful being to defeat your enemies, conquer armies, or help with the laundry. This could be very useful. On the other hand (moral implications aside), the summoned one may find a way out of your control, bite your face off, and drag you screaming into the abyss. Very tricky business.

DC Comics' Blood of the Demon #1 starts out with just such a tricky proposition. Over a thousand years ago, Merlin (Yes, THE Merlin) summons up the demon Etrigan to help fend off the forces of Morgaine Le Fey. Unfortunately, Camelot falls but Merlin allows Etrigan to live on, tempered by a human side. For the next thousand years, the human Jason Blood and his demon half, Etrigan, fight for humanity against the forces of evil.

Today, in Gotham City, some extemely bad people (or people-like things) decide they have a need for Etrigan's special talents. They capture and torture Jason Blood in the hopes of finding Etrigan. What they unleash, however, may be more than they, or the world, can handle...

Blood of the Demon is pencilled and plotted by John Byrne, with scripting by Will Pfeifer. Byrne has been one of the most well-known names in comics for decades. He has written and drawn highly regarded stories for many classic characters, including the X-Men, Superman, the Fantastic Four, the Hulk, She-Hulk, and many, many others. John Byrne knows comics, and that shows with his work here. The characters look great and the action, and there is a LOT of action, is dynamic and easy to follow.

If you like supernatural stories with a dark edge, you will enjoy Blood of the Demon #1. This isn't for the faint hearted, as there is quite a bit of bloodshed, but there is some humor to lighten the darker moments. (Beware the naked, bullet-proof man!) Give Etrigan a try now, while he is starring in Four Color Fantasies' guaranteed Book of the Week. Just remember, don't go summoning evil forces in your own home. Take out the trash yourself, and you'll be happier in the long run.

Wednesday, March 02, 2005

Comics Cautionary Tale: Legend #1

You know, if more comic book characters actually READ comics, quite a few of the tricky situations they get themselves into could be avoided. For example, any comic book reader can tell you that untested, cutting-edge, "crazy" scientific experiments probably should not be conducted on onesel for ones' family. The odds are that you will end up insane, in jail, or in a gooey puddle on the floor.

In Legend #1, it is all too clear that Abednego Danner has not read enough comics. In what appears to be rural America, many decades ago, Danner starts experimenting with the chemistry of living things. He believes, much to the dismay of his sternly religious wife, that it is possible to create a human who has strength and endurance beyond imagining. He experiments on lesser animals, but when his wife becomes pregnant, Abednego just can't resist the urge to get out the hypo and start secretly injecting her with glowing, green chemicals.

Their son, Hugo, seems normal enough at birth, but it quickly becomes apparent that he is no average baby. The real story of Legend follows as Hugo grows up. Both he and his parents struggle to deal with his abilities, and to find Hugo's place in a society that hates him because he is different. Hugo has to learn to deal with abusive children and with intolerant adults, while not losing control of his awesome power. Life is not going to be easy for Hugo Danner.

Legend is written by Howard Chaykin with art by Russ Heath. In comics, you can't get a better pedigree than that. These are creators whose names have long been synonymous with quality, and Legend shows off their skills very well. The story and the characters are immediately involving, and Heath's pencils are perfect for evoking a quaint, but far from perfect, America of the past.

Legend #1 is a great first issue that will leave you hungry for more. There are some serious themes to think about here (and some cussin'), so it is recommended for older readers. Legendary comics creators, mad-science and super-powers. You can't go wrong with all of these ingredients combined. Check out Legend #1 while it is Four Color Fantasies' guaranteed Book of the Week. Just don't start injecting your friends and family with green, glowing, science-y stuff. It will only lead to tears.

Wednesday, February 23, 2005

A Modern Day Witch Hunt: Daredevil "Redemption"

If there is one thing a bunch of angry rednecks tryin' to organize a good, lawful execution don't like, it's some fancy-pants, blind, New York lawyer stickin' his nose into their business. The only thing that could possibly be worse is one o' them tights-wearin' super-hero types stickin' his hornedhead where it just don't belong. Unfortunately for the people of Redemption, Alabama, they got both.

Daredevil: Redemption is a limited series that could almost (without the blind super-hero part) be pulled straight from CNN's scrolling headlines. Loosely based on real events, "Redemption" involves the Marvel Universe's most famous lawyer, Matt Murdock (AKA Daredevil), in a gruesome child-murder case. Matt has often found his life as a lawyer to be even more difficult than putting on the spandex and dealing with the world's problems vigilante-style. Defending Joel Flood is definitely one of those tough cases.

Murdock is approached by Joel's mother, Emily, to defend her teenage son. Joel is accused, with overwhelming evidence against him, of brutally murdering a young boy. The problem is, his mother is totally convinced of his innocence. So convinced that Matt, against everyone else's advice, believes her and feels compelled to take the case. When Matt arrives in Redemption, he finds a community on a modern-day witch hunt. Everyone is out to see Joel Flood convicted and executed, and Joel doesn't seem to be trying too hard to change anyone's mind about him.

Daredevil: Redemption is written by David Hine with art by Michael Gaydos. Hine's story is very believable, with characters that seem true-to-life. It would be easy for the isolated residents of Redemption to come across as simple backwoods stereotypes, but that doesn't happen in Hine's carefully crafted story. Gaydos' dark, moody, and realistic artstyle (which I loved in Marvel's "Alias!") is perfect for this story. The gravity of the themes in this story, such as child abuse, domestic violence, and murder, are well-served by Gaydos' heavy black lines and shadows.

If you are looking for light-hearted action with wall-to-wall super-heroics, this story may not be for you. However, if you like a bit of mystery, some real human drama, and a story that will really give you something to think about, you can't go wrong with Daredevil: Redemption. This limited series is coming out weekly, so you won't have to wait too long to find out what happens. Try out the first two issues now, while they are Four Color Fantasies' guaranteed Book(s) of the Week! Tell 'em the fancy New York lawyer sent ya.

Wednesday, February 16, 2005

Dangerous Dimensions: Breach

If super-hero comics have taught us anything (and they have), it is that you just can't trust top-secret army projects that involve new technology, super-weapons, space travel, or other dimensions. Seriously, stay far away from that stuff because something is going to go horribly wrong, and someone is going to have to pay the price. If you don't believe me, just ask Major Tim Zanetti, the star of DC Comics' new series, Breach.

Major Zanetti obviously did not read enough comics, because he is crazy enough to get involved in Project Otherside. In 1983, Tim is a happily married father with a great life ahead of him and big plans for the future. He is also one of the top military men guiding Project Otherside, which involves colliding protons in an attempt to breach the membrane that separates the dimensions. This sounds plenty dangerous enough as is, but throw in an attempt to rush ahead of the Soviets with this technology and some possible Cold War skullduggery under the surface, and you have all the ingredients needed for a grade A disaster.

Of course, the Project goes hideously wrong, and the results for Tim Zanetti are far from pretty. In 2005, Tim comes out of a coma to find himself something far from human. In the first two issues of the series, it is hinted that Tim now has an amazing amount of power but it comes at a very high price. He can't be touched (Really, touching him makes icky things happen to you!), he glows in the dark, and his brain is being rewritten, making him something very different from the man he once was. The Army still seems to have some sneaky plans for Tim, which also seem destined for disaster.

Breach is written by Bob Harras, with pencils by Marcos Martin. Harras has loads of super-hero experience, and it shows in this title. All the ingredients are in place for a great series filled with conspiracies and angst galore. Breach also seems set to become an important new player in the DC Universe. Martin's pencils are simple, but effective. His work here is very reminiscent of Mike Allred, with a little less of the retro flavor.

Check out Breach now, while the first two issues are on the rack and guaranteed as Four Color Fantasies' Book(s) of the Week! Just remember, please, do NOT attempt to open dimensional gateways in your own home. The folks who tried it in Breach were professionals, and look what happened to them.

Wednesday, February 09, 2005

Fresh Faces for a Fresh Appeal: Young Avengers #1

Life has been kinda rough for "Earth's Mightiest Heroes" lately. First, the Avenger's Mansion got blown up and so did some of the Avengers who were unlucky enough to be hanging out there. Then, a whole bunch of crazy Scarlet Witch-related weirdness went down, and the team finally decided to call it a day and disband. Now, a bunch of upstart kids in wannabe hero costumes show up and get themselves named the "Young Avengers."

Young Avengers #1 is the start of a new series written by acclaimed TV writer Allan (The O.C.) Heinberg and drawn by Marvel Young Gun Jim Cheung. This title is spun out of the events of Avengers Disassembled but it can be enjoyed even if you have never read any other Avengers comics. Though the idea of teen heroes is certainly not a new one, Heinberg and Cheung are clearly going to be putting some pretty fresh ideas into this book. The Young Avengers are (as the cover says) "NOT what you think."

On the surface, the Young Avengers are four teen super-hero fanboys who have somehow gotten powers and gadgets that are quite a bit like those of some well-known Avengers. Their names (which everyone in the book thinks are just a bit goofy) are Iron Lad, Hulkling, Patriot and Asgardian. These youngsters are new to the super-hero scene, and their inexperience shows in their first public outings. Even though this is a group of kids with some serious cases of hero-worship, the group does have a purpose, a very surprising purpose considering the shocking and perplexing revelation on the last page---

Heinberg is new to comics (as a writer, not as a fan), but he starts off strong with this first issue. There is a lot of humor in Young Avengers, and much of that humor comes from Heinberg's clever dialogue. There is plenty of action, and plot twists galore. And the surprising ending (Don't turn to the back of the book first!) will leave readers anxious for the next issue. Heinberg was also a huge fan of Bendis' Alias series, so this book features a big role for one of Marvel's coolest characters-Jessica Jones.

Young Avengers #1 could be the start of Marvel's Next Big Thing. It is a fun read, with pretty pictures and some very intriguing new characters. Don't miss out on the first issue, or you might find yourself paying 20 bucks for it on eBay 6 months from now. Besides, you can't go wrong since it comes with Four Color Fantasies' Book of the Week money-back guarantee!

Wednesday, February 02, 2005

The Return of First Comics' Hero: GrimJack - Killer Instinct #1

Long ago, in the olden days (you know, the '80s) there was a company called First Comics. First was a really neato company that published some really good books. Many of First's comics were unique and original concepts with titles like "Whisper," "Dynamo Joe," "Mars," and many, many more. When First Comics went out of business, lots of really excellent comics came to an end. I think it is safe to say that one of First's most highly-regarded and respected books was
GrimJack.

If you have been waiting thirteen years for GrimJack to return, your wait is finally over! If you have never heard of GrimJack before, this new series is designed to give you everything you need to hop on and enjoy the ride. The original series creators, John Ostrander and Tim Truman, are both back and they have been waiting a long time to tell more tales of life in the multi-dimensional city of Cynosure. And these guys are both known for quality work, so when they put their all into a new series, you can bet it's gonna be good.

John Gaunt, AKA GrimJack, fought his way out of the Arena to become a cop on the Trans-Dimensional Police force. His bad-attitude and insubordinate behavior quickly take him off that career path (Gaunt will NOT be invited to the Policeman's Ball). Soon after leaving the TDP, Gaunt is recruited as a founding member of the much shadier, and less rule-bound, Cadre. The story of GrimJack: Killer Instinct #1 mostly takes place when the best days of the Cadre are behind them, and Gaunt is forced to run missions with a bunch of new recruits. You can probably guess that things don't go well.

Gaunt is one tough, grizzled hunk of mean. He makes Wolverine look like a mama's boy. Tim Truman's art is perfectly suited to show off Gaunt's rough edges, and the dark city he calls home. Ostrander's story wastes no time getting to the action. In no time at all, readers are thrown into Cynosure watching John do what he does best. (Which is hurt people with a wide assortment of swords, guns, and cudgels, by the way.) There is plenty of story to go with the action, and Ostrander makes Gaunt an immediately likable anti-hero.

Killer Instinct #1 is a great start to the revival of this classic series. The story is action-packed, and the world of Cynosure presents endless possibilites. If you like tough guy, no-nonsense heroes who don't take no guff, you will love John Gaunt. Don't miss out! Try GrimJack now while it is Four Color Fantasies' guaranteed Book of the Week. (If you don't give this book a try, Mike may get mad and start hiding all your X-Men comics. Don't risk it. Buy the book!)

Wednesday, January 26, 2005

Witty Parody: Hero Squared #1

When you think about it, super-heroes are kinda funny. As much as I love them, the basic concept of people who put on spandex, meet arch-enemies, and pound the stuffing out of each other while rambling philosophically about the nature of good and evil is humorous. So every once in a while, it is nice for a comic to come along and take the pompous wind out of the sails of the whole super-hero genre.

Hero Squared, by Keith Giffen, J.M. DeMatteis, and Joe Abraham, in the grand tradition of The Tick, revels in pointing out the funny side of the super-heroic life. From the knowingly melodramatic, "Which one of these people will DIE in this issue?" on the cover, to the shocking reveal at the end, this book really plays with the super-hero stereotypes for great comedic effect. Don't get the idea that this is a mean-spirited parody though, these guys clearly love comic book super-heroes as much as the rest of us, and the jokes are more like good-natured ribbing than mocking jabs.

Our hero, a slacker of the first order named Milo, is stuck in a rut and his life is going pretty much nowhere. He is too busy being an "artiste" to lower himself to taking a real, paying job. His relationship with his "far too good for him" girlfriend is going nowhere, and even his loser best friend is criticizing his life choices. Milo's self-esteem does not improve when he meets another Milo from an alternate universe. You see, where our Milo has pretty much failed to achieve anything, alternate Milo became Captain Valor the greatest hero of his universe. If only our Milo hadn't skipped out on that 10th grade field trip---

As you might expect, both the plot and the dialogue by DeMatteis and Giffen are all-around excellent. The interplay between the two Milos is hilarious, and this is not a comic that you will breeze through in 10 minutes time. There is plenty to digest and ponder on these pages. Abraham's art is simple and easy to follow, and he does a great job with the subtle differences between plain old Milo and Captain Valor.

If you like your super-hero comics with a bit of humor, you will love Hero Squared. This comic is worth reading for the villain's pathetic sidekick alone. Plus, you'll learn new words like calumny and keglers, proving that comics can be fun AND educational. Try out Hero Squared #1 now, while it is Four Color Fantasies' guaranteed Book of the Week!

Friday, January 21, 2005

Stormbreaker: The Saga of Beta Ray Bill

First things first-of all the many characters who inhabit the Marvel Universe, Beta Ray Bill has, by far, the coolest name. It's just fun to say. Go ahead, give it a try. Don't be shy, say it good and loud a few times: "Beta Ray Bill, Beta Ray Bill, Beta Ray Bill!" Fun, huh?

In case you don't know about Bill, he was introduced many eons ago during Walt Simonson's justly praised run on Thor. Bill, a somewhat horse-faced alien, was one of the very few characters ever actually deemed worthy enough to pick up Thor's hammer, Mjolnir. Because he needed Mjolnir to save his people, the Korbinite, Bill and Thor fought (How else do heroes make important decisions?) to see who should have the hammer. Bill whipped Thor's hinder, but cool pappa Odin made Bill a hammer of his own, called Stormbreaker. Bill and Thor became best-buddies, and went on to hit many things with hammers together.

Stormbreaker: The Saga of Beta Ray Bill takes place just after Bill witnesses the utter destruction of Thor, Asgard, and all Asgardians at Ragnarock. Having had one of the worst days ever, Bill heads home to find his people locked in battle with a horrific and powerful alien menace. (Surprise guest star!) As if that wasn't bad enough, Bill's predecessor, Alpha Ray, has been awakened for battle. As you can probably guess, Alpha and Beta don't get along too well. Bill faces threats from all sides, and he can no longer rely on his adopted Asgardian brother to lend a helping hand.

Stormbreaker is written by Michael Avon Oeming and Dan Berman, with art by Andrea DiVito. Oeming is better known as the artist of Powers, but he was also the architect of the recent Ragnarock story-so he knows his Asgardians. DiVito's art is perfect for this title. The characters look powerful, and the combat and cosmic scenery are equally impressive.

If you miss Thor, if you like epic battles and planetary destruction, or if you just like horse-faced aliens pounding on things with magical hammers, you will love Stormbreaker: The Saga of Beta Ray Bill. You can't go wrong, since the first issue is Four Color Fantasies' guaranteed Book of the Week! This book is worth the price, just so you have an excuse to say, "Beta Ray Bill" as often as you please. (Warning: saying Beta Ray Bill repeatedly in public may make people think you've finally "gone funny.")

Wednesday, January 12, 2005

No excuses, Plain fun: Marvel Team-Up #4

One of the coolest things about super-hero comics is the whole shared universe concept. There is just nothing better than having your two favorite super-guys meet, whale on each other a bit, and then work together to takedown an invading alien armada or a fifty foot slug-monster. That's why Marvel's new Marvel Team-up (or MTU, as the hip kids call it) is so much fun.

I admit, I loved the old Marvel Team-Up. No matter how flimsy the excuse for Spider-Man and Iron Fist to meet, fight, and team-up, I was there for the ride. OK, after 100 issues or so, it did start to seem a little forced but I never let that get in the way of the fun. And fun is really the focus of this series!

The beauty of this new series is that writer Robert Kirkman (the super-genius behind Walking Dead and Invincible) and artist Scott Kolins do not take the easy way out. They don't just randomly pick some second-rate hero to stick with Spider-Man and send them off to fight Mole Man or a washed-up X-Men villain. Kirkman has put together an ongoing storyline that really takes advantage of the shared-world idea. Different heroes meet, get entangled in the plot, and then move on to let someone else get the spotlight.

Kirkman clearly loves the Marvel U, and all the nifty characters he can play with. (And he writes them very well!) This series has already featured Spider-Man, Wolverine, Doctor Strange, the Fantastic Four, Iron Man (sort of), and the Hulk. Plus, there have been cool cameos like Nova, Willy Lumpkin, and many more cleverly worked into the background by Kolins. Any other creative team would be content with that line-up, but not these guys! They have also created some original, and mysterious, villains to throw into the mix. All in only the first four issues! (Don't worry though, you can easily jump in at any point.)

If you miss the days of super-hero comics that are just plain fun, then you will love Marvel Team-Up. The humor, action, and mystery are non-stop. Heroes punch each other! Things blow up! Aliens do mysterious things! What's not to like? Do yourself a favor and try out MTU #4 now, while it is Four Color Fantasies' guaranteed Book of the Week!

Wednesday, January 05, 2005

David returns: Incredible Hulk #77

You just can't go wrong with any comic that starts out with a giant, green man walking along the bottom of the ocean, punching sharks, and munching on the remains like Henry VIII with a turkey leg. I mean, how often do you see that? All too rarely, I say.

Of course, shark mangling is not the only cool thing about Incredible Hulk #77. This issue marks the return of Peter David as the Hulk's writer. To many fans, myself included, David (who wrote the Hulk for something like 12 years) is THE Hulk writer. Years ago, he took a character that most people thought was dead in the water and turned him into one of Marvel's biggest stars. Peter David really knows the Hulk, and it shows in his return to the character.

In this issue, Tempest Fugit-part 1, David quickly delves into what makes the Hulk tick. We see glimpses of Bruce Banner's past and how Banner, past and present, is connected to the Hulk. The way Banner and the Hulk relate to, and deal with, one another is a big part of what makes this character so interesting. David understands that, and it shows in this story. (By the way, this storyline is loosely based on Shakespeare's The Tempest, so you can claim you are gettin' an edumacation while reading this!)

The art by Lee Weeks is also excellent. The Hulk looks huge, powerful and grumpy. (Plus, he DOES wear purple pants. Where does Banner buy those elastic, purple pants?) The underwater action scenes have an impressive scale, and Weeks draws one mean squid-monster.

Incredible Hulk #77 has great hulk-out action, a cool story, pretty pictures and a cliffhanger ending that will make you say, "What the ----?" You can't go wrong! Not only that, but this week Hulk #77 is Four Color Fantasies Guaranteed Book of the Week. Trust me, it's worth cover price for the shark-mangling alone!

Wednesday, December 22, 2004

X-citing Holiday Cheer: X-Men #165

When most people think of the holidays, they think of family, food, charity, and mutants. Well, maybe only folks who live in the Marvel Universe, or near nuclear power plants, think of mutants. But really, who doesn't love mutants?

X-Men #165 , by Chris Claremont and Salvador Larroca, is a great holiday treat for comics fans who don't feel like watching "It's a Wonderful Life" for the 1000th time. It is a stand-alone issue that takes a look at how the members of the X-tended X-Men family celebrate the most festive season of the year.

The best X-Men stories are always the ones that keep things small. Just stories about life around the X-mansion. In this issue, the X-People come to the rescue at the scene of a traffic accident, help out at a hospice, have a holiday party, and even X-change a few gifts. All in the spirit of good holiday fun. (Especially the snowball fight!)

Writer Chris Claremont does a great job of building up the relationships between characters in this issue. Some new members of the X-Family are fleshed out, and relationships between the old guys are developed. And Larroca is a heck of a mutant artist.

If you are in the mood for some holiday fun with everyone's favorite oppressed muties, you can't go wrong with X-Men #165. The hilarious holiday-themed cover alone is worth the price of admission. (Though Emma Frost's snow-gear seems sadly lacking in the warmth department.) Try out a taste of mutant holiday cheer and pick up Four Color Fantasies' guaranteed Book of the Week: X-Men #165. It's X-citing!

Wednesday, December 15, 2004

Questioning Big Business: Trigger #1

Ethicorp owns everything. They own all the businesses, all the insurance companies, all of the media, all of the technology, and all of the government. Lucky for you, Ethicorp "gets the bad out" of everything. Thanks to Ethicorp, you have the opportunity to enjoy this pro-active discouragement of "bad" comics.

Trigger #1, from DC's Vertigo imprint, is a dark tale in the tradition of 1984, Fahrenheit 451, Brazil, and many other repressed future societies in which "Big Brother is watching you." If you try to create a perfect society, there are always going to be some people who just have to ruin it for everybody. They refuse to be happy, or to believe everything they're told, or just want to think for themselves. In Ethicorp's world, those people tend to "disappear" with the help of mysterious hit men called"Triggers." (Which, of course, don't exist.)

Writer Jason Hall's protagonist is a low-level office worker named Carter. Carter is unhappy with his pointless, sanitized life, but he takes some comfort in the oddly violent stories he writes in his spare time, and in the quaint, antique books he reads. Carter sure doesn't believe the "crackpots" and their crazy conspiracy theories about Ethicorp. That is, he doesn't until he runs into some Triggers out taking care of business one dark and stormy night. Are the conspiracy theories true? And if the Triggers do exist, what do they have to do with Carter?

Trigger #1 presents a dystopic future, not too far from the world we know today. The dark and moody art by John Watkiss adds to the feeling of impending doom. This story, like 1984, gives readers some serious issues to think about, and provides enough action to keep things interesting. Besides, you should buy it because Ethicorp cares about you. Count yourself lucky that Ethicorp has asked Four Color Fantasies to make Trigger #1 their Book of the Week. It is guaranteed, but really, you know you can trust us. Don't you? (Yes, of course you do.)

Wednesday, December 08, 2004

Green with Envy: She-Hulk #10

Who is the coolest, yet least appreciated, character in the entire Marvel Universe? A few hints: she's witty, she's a lawyer, she's been a member of both the Fantastic Four and the Avengers, she's got big muscles, AND she's green. Give up? It's SHE-HULK!

She-Hulk has always been one cool chick, yet she has always had a tough time maintaining a book of her own. Until recently, Shulkie's best attempt to go solo was the John Byrne series of a few years ago. Now that classic series has been pushed back to second best. It's about time Bruce Banner's cousin, Jennifer Walters, got back in the spotlight.

She-Hulk, written by Dan Slott, has consistently been at the top of my must-read pile since the first issue. Slott's stories give us a great chance to look in on the lighter side of the Marvel Universe. Jen puts her legal talents to good use, working for the Superhuman Law Offices of Goodman, Lieber, Kurtzberg, and Holliway. This provides a great backdrop to her stories, and a great cast of characters for Jen to hang with. (Including the Mad Thinker's rogue android, Awesome Andy, who works as a gofer at the office.) Where else could you read about the chaos that ensues when the Constrictor sues Hercules for the extreme physical damage done by Herc's pummeling? (Pick up issue 9 while you are in the shop!)

The latest issue, She-Hulk #10, makes a bit of a change of pace, and we learn about the events of the original Secret War from Titania's point of view, and really come to understand why she hates Shulkie so much. Even though this issue builds on past events, and is clearly setting up a short story arc, you get a pretty complete tale.

Marvel apparently has big plans for She-Hulk, including an upcoming relaunch of the book, with the same great creative team, and lots more. Now is your chance to jump onto her big, green bandwagon! Don't miss out on the fun. Give She-Hulk #10 a try. You can't go wrong, since it is Four Color Fantasies guaranteed Book of the Week!

Thursday, December 02, 2004

A sensitive hit man: Deadshot #1

Deadshot: The hit man who goes where superheroes can't! Like icky hotels in the seedy part of town, and other unsavory places. Okay, maybe superheroes CAN go there, they just choose not too. Perhaps Deadshot should re-think his slogan. Don't tell him, though. You wouldn't want to hurt his feelings.

DC's Deadshot #1 (of 5) gives the nefarious hit man, and all-around bad guy, a chance to grab the spotlight as the star of his own series. In the action-packed opening scene, Deadshot, along with fellow bad people Killer Frost, Firebug and the Closer, carries out a hit on a really well-protected Russian mob target. Watching D.S. do his stuff, it readily becomes apparent that he doesn't play well with others. Not even other bad guy types.

"Law and Order" writer Christos N. Gage then spends a few pages getting under Deadshot's skin. (Not really a very nice place to be!) D.S., AKA Floyd Lawton, has not had the best life. From parents who disowned him to the tragic fate of his son, existence has been pretty grim for Floyd. He makes it clear that he doesn't have a death-wish, he just plain doesn't care whether he lives or dies. The chance discovery of a previously unknown daughter brings out Floyd's soft and fuzzy side (which is NOT really very soft or fuzzy) and Deadshot moves into the seedy side of town (remember the icky hotel?) to start cleaning up the streets.

The story moves along at a good pace, with lots of action and very nice art from penciller Steven Cummings. The only possible complaint about Cummings' art is that he makes some things look too good. The icky side of town and the resident "crack ho's" don't look half bad. His rendition of Killer Frost would make a lot of men seriously consider taking up villainy as a career.

For a guy who doesn't care about life, Deadshot sure helps a lot of other folks end theirs. If you like tough guy comics, great action and bullet wounds, you should not miss Four Color Fantasies' Book of theWeek-Deadshot #1! Besides, if you don't buy it, you might hurt Floyd's feelings. And I think I have already made it clear that you do not want to do that!

Wednesday, November 24, 2004

War Games epilogue: Batman #634

Batman #634 is a stand-alone issue that serves as an epilogue to War Games. Writer Andersen Gabrych (at least I think he is the writer, the cover and the title page disagree about the creators on this issue) has written a reflective tale in which Batman and friends take a little time to ponder about recent events. People have died. Both Batman and Nightwing are carrying responsibility for those deaths. This book takes a look at how both men handle that responsibility.

In this issue, Batman also has to learn how to live with a new status quo. He has become an outlaw in Gotham City, with the police ordered to shoot him on sight. It isn't much of a spoiler to say that Bats isn't about to let that slow him down, but it does present some new challenges for the Dark Knight, and gives him another reason to take a hard look at his part in the War Games.

If you read War Games you absolutely shouldn't miss this issue. If you didn't follow War Games this issue stands just fine on its own and gives you a glimpse into what makes Batman BE Batman. (Of course, it would be even better if Bats drank enough bourbon to go on a Tony Stark style bender, but you can't have everything.) So check out Batman #634, it is guaranteed this week at Four Color Fantasies! (Bourbon not included.)

Wednesday, November 17, 2004

A Serious Take: Space Ghost #1

When you hear the name Space Ghost, many of you probably think of the hilarious, self-absorbed doofus who hosts "Space Ghost: Coast to Coast" on the Cartoon Network. You know, Tad Ghostal. The Space Ghost who is the star of DC Comics new Space Ghost limited series is definitely NOT that Space Ghost. He is also NOT the cheesy old cartoon character who ran around with a couple of silly Wonder Twins wannabees and Blip the space monkey. This is Space Ghost as you have never seen him before.

Space Ghost #1 introduces readers to the man who is destined to become Space Ghost. He is Thaddeus Bach, a by-the-book Peacekeeper and defender of galactic justice. He is also a happy family man, about to be a father. He strives to earn the honor of joining the most elite upper ranks of the Peacekeepers-the Eidolon. In the first issue, Thaddeus gets his wish and things REALLY go downhill from there.

Joe Kelly's story is anything but the kind of campy cheese you might expect from a comic called "Space Ghost." This is the beginning of what seems to be a grim and gritty sci-fi saga about a hero's quest for justice and probably a bit of revenge. (At least, I HOPE he gets some revenge.)

The art by Ariel Olivetti is also excellent. He brings an amazing amount of realism to the alien worlds and alien evil-doers in Space Ghost's universe. The character designs make a few nods to "Space Ghosts" of the past, and Alex Toth is credited as the original designer of the ghostly one, but Olivetti manages to tip his hat to the past while bringing a modern, cutting-edge look to the proceedings.

So, if you were hoping that you would read about Space Ghost zapping Zorak with a spank-ray after a Donnie Osmond interview, you may be disappointed. If, however, you are looking for a an epic sci-fi hero, you will love Space Ghost #1. It has a great story with great art, and a whole bunch of mean alien dudes. Give it a try! You can't lose, 'cause it's guaranteed.

Wednesday, November 10, 2004

New Origin, New Look, Great Result: Iron Man #1

Warren Ellis just can't be stopped! You need higher math just to calculate how many comics this guy is writing. Not only does he just keep writing, he somehow keeps writing good books. Maybe he doesn't sleep. The latest book from the unstoppable writing juggernaut that is Ellis, is also a new relaunch from Marvel-Iron Man #1.

I have to admit up front that Tony Stark, AKA Iron Man, is not a character that I have enjoyed in the past. Tony is kind of a messed up guy. Between the drinking problems, the string of disastrous relationships, the weapons dealing, and the cheesy moustache, he can be pretty hard to love. However, Ellis' new take on Iron Man is off to an excellent start. Tony is still the same difficult character, but this first issue really takes the opportunity to use his flaws and make him interesting.

Tony Stark is clearly as conflicted about himself as readers may be. He looks in the mirror and doesn't seem very comfortable with what he sees. Stark's difficult side shows in his funny-but-sarcastic exchanges with his secretary and a very revealing interview with a Michael Moore-style journalist in this issue. (Longtime Iron Man fans be warned-this story substantially updates Iron Man's origin. He is a product of the first Gulf War, not Viet Nam.)

I really can't discuss this book without mentioning the gorgeous art by Adi Granov. The characters are incredibly lifelike, they really "act" and emote on the page. The latest design take on the Iron Man armor is sleek and cool, and it looks great in action. I suspect that there is some CG component to the art in this book, which is entirely appropriate for Marvel's most high-tech hero. Tony's moustache doesn't even seem so cheesy anymore.

If you like high-tech heroes, with just a taste of real-world politics, and pretty, shiny pictures, you will love Marvel's new Iron Man #1. There is no excuse to miss this new series, since it is Four Color Fantasies' guaranteed Book of the Week! Besides, with the whole Avengers Disassembled thing, and losing his cushy government job, Tony could really use a break.

Wednesday, October 27, 2004

Pirate-y Goodness: Tales of Tellos #1

Well now, Oy been readin' comics many a day and if thar be one thing Oy know, it's tha evyone loves a pirate girl. Oy can also---OK, that is enough fantasy/Scottish/pirate accent for now. Sorry.

Anyway, as I was saying, everyone loves a pirate girl, and Image Comics' Tales of Tellos #1 has just that. Not only does this comic have a pirate girl, it has trolls, a kraken, and some talking badgers too. All these elements are mixed together in a pretty nifty format, too.

Writer Todd Dezago and company have created a nice package with this book. The idea here is to create an anthology series based on the world of Tellos. You don't need to have read any of the previous Tellos stories to enjoy the Tales. The first issue of this anthology contains two stand-alone, new-reader friendly stories.

The first story is a traditional comic book-style tale about a crew of pirates (and their sexy pirate girl captain) coming ashore for repairs and a bit of rest and relaxation. Of course, nothing goes quite as planned and pirate hijinks ensue. The second story in this issue is an illustrated text tale about a thief and some badgers. The story is cleverly told and is accompanied by great illustrations from Craig Rousseau. The package is topped off with a nice pin-up and a cover by Mike Wieringo.

If you like humorous fantasy tales, pirates, sea monsters, trolls, or talking badgers, you shouldn't miss Tales of Tellos #1. How often are you going to find all of these elements together in one place? You can't go astray, since this is the guaranteed Book of the Week. OY swear, Oy wouldn't lead ya wrong. (And if you try it out, I promise not to do the silly pirate voice again. Arrrrrr, matey!)

Wednesday, October 20, 2004

Cool Future: Ocean #1

In the future: trash disposes of itself, you can ride to the moon on cool, laser propelled spaceships and books are curious antiques that most people are unfamiliar with. These are just a few of the cool predictions Warren Ellis makes in Ocean #1 from Wildstorm Comics.

Our future-living hero is Inspector Nathan Kane. In this first issue, there are a lot of questions left unanswered about who Kane is or what he is up to. Here are the things we do know: he is fascinated by early space-flight, he is a United Nations Special Weapons Inspector, he hates guns, and you really shouldn't ever pull a knife on him. (Also, if they ever make a movie of this comic, Kane really should be played by Avery Brooks.)

The first issue leaves you a little unsure about his mission, but it involves a creepy discovery beneath the surface of the ocean-moon Europa. Oh, and there are people who want to keep him from this mission badly enough to go way out of their way to have him killed.

Warren Ellis may well be in a private competition to write as many comics as Brian Bendis. He has a reputation for top-notch work, and Ocean does not disappoint. The story here is intriguing, the characters are very well-rounded and the dialogue is excellent-both witty and revealing. There is clearly more story on the way, this issue poses quite a few unanswered questions. The art by Chris Sprouse, recently of Tom Strong fame, is equally appealing.

If you like good science-fiction, mysterious happenings, a good story, and pretty pictures, you should not pass up Ocean #1. For only a few measley bucks, the secrets of the future can be revealed! Don't forget, it's guaranteed as Four Color Fantasies' Book of the Week.

Wednesday, October 13, 2004

Mysterious Arachnid: Black Widow #1

Black Widows are scary. They can be lurking where you least expect them, and if they bite you, you are in serious trouble. They have the reputation of being the deadliest of arachnids. Don't mess with Black Widows. And that goes double for Natasha Romanov, THE Black Widow.

Black Widow #1 is the beginning of a new limited series starring Marvel's top cold warrior/spy/super-hero. All over the world, women are being mysteriously assassinated. Natasha is enjoying her retirement from the super-spy lifestyle, when she finds herself next on the hit list. Unfortunately for him, the assassin did NOT heed the advice. "Don't mess with the Black Widow."

Understandably a little upset, the Widow comes out of retirement to find out just what is going on. Rest assured, when she finds out, people will be sorry. Painfully sorry. The story, by Richard Morgan, starts moving very quickly. The Widow is quickly pushed into the action, and it seems that there will be plenty more on the way. Morgan also highlights a bit more of the dark side of the character. It makes sense that a former Soviet-trained super-spy would be ruthless when forced into action, and the Widow lives up to that training in this story.

Long-time comics fans will also be excited to see more mainstream work from artist Bill Sienkiewicz. His rough, slightly angular art really makes this comic stand out from the pack. His action sequences are very cinematic and his characters have a gritty edge that is missing from most comics today. His Black Widow truly is beautiful but deadly, and you don't doubt the "deadly" part for even a minute. Top that off with a great Greg Land cover, and you've got a great art package.

So, stay away from spiders and Soviet spies, but be sure to try out Black Widow #1. The story is off to a great start, the art is gorgeous AND it is this week's guaranteed Book of the Week. Plus, if you don't buy it, you could end up on the Widow's bad side. Trust me, you don't want that.

Wednesday, October 06, 2004

Scary Stuff: Tomb of Dracula #1

Scary stuff, kids! It's October and, with Halloween fast approaching, the time is right for scary comics. Marvel has anticipated this need by giving readers a chance to visit the Tomb of Dracula. Enter freely and of your own will. Just look out for the cobwebs and that musty tomb smell that just never seems to air out.

Tomb of Dracula #1 is the start of a limited series, based on the longrunning '70s Marvel series of the same name. Writers Robert Rodi and Bruce Jones (recently of Hulk fame) don't stray too far from the original series concept, but they bring in enough new ideas to make this series a whole new bloodbath.

The next generation of the Van Helsing clan (Noah Van Helsing) is gathering a new band of vampire hunters to take down Dracula. Apparently, it is time for Drac's 1000 year tune-up, and he is in the process of transforming himself into a new, improved, more pants-wettingly scary Lord of the Undead. During this transformation process, there is a brief window of opportunity when Drac is vulnerable.

This is where Van Helsing's vampire hunters come in. He has gathered an interesting group from all walks of life, including a samurai, a weapons expert, a mystic, a magician, and a half-vampire descendent of Dracula. Not to be left out of the fun, a suitably Snipes-like Blade also shows up to slice and dice a vampire or two. Sword-wielding fun for the whole family!

The art by Jamie Tolagson captures all the action and bloodshed with a very creepy touch. As well as updating the look of Van Helsing's band of hunters, the creators have given Dracula a suitably freaky new look. Though the earlier Marvel Universe version of Drac was cool, this new look vampire is much spookier, and not at all the kind of guy you would expect to sip blood from champagne glasses.

So celebrate the scariest month of the year by trying out Four Color Fantasies' guaranteed Book of the Week, Tomb of Dracula #1. It has fangs, swords, blood and cool shades (Blade, remember) galore! What more could you ask for? The only thing this comic won't do is bite you on the neck itself! Or will it?

Thursday, September 30, 2004

Mystery is afoot: Nightcrawler #1

Nightcrawler-a whole new can of worms! OK, the new Nightcrawler #1 from Marvel Comics is not actually about those big, icky worms that come out after the rain. It has absolutely nothing to do with worms at all, I just had to get that joke out of my system.

So, what is Nightcrawler about? It is about mutants, particularly the blue teleporting Kurt Wagner AKA Nightcrawler of X-Men comics and movie fame. This is the first time Kurt has had his own ongoing solo series, and he is off to an interesting and intriguing start. Even though he has been an X-Man for decades, Wolverine's "Fuzzy Elf" buddy has had relatively few chances to get the spotlight. (There's a whole mess of mutants fightin' for story time in those X-books!)

In the first issue of Nightcrawler, writer Roberto Aguirre-Sacasa sets up a classic locked room murder-mystery scenario. A truly gruesome fate befalls a group of kids, who just happen to be patients in the Pschiatric Ward of the General Hospital. The killings take place in just four minutes, in a locked room, with no way in or out. There is only one survivor, and it seems natural (in the Marvel Universe, anyway) to suspect some mutant involvement. Considering the locked room aspect of this puzzle, a teleporter like Nightcrawler makes a natural investigator.

Darick Robertson's art really brings across the darker aspects of this story. His Nightcrawler blends into the shadows nicely, the crime scene is just barely seen but still manages to be disturbing, and the evil-doers of the piece look appropriately creepy. The art isn't all dark though. There are some hilarious background scenes at the X-Mansion, and the lovely nurse Palmer, to lighten the mood. (There really should be more white nurse uniforms in comics. Maybe someone should make that a rule?)

Nightcrawler #1 is a great start to an intriguing new series. If you like the X-Men, mysteries, evil psychiatrists, or cute nurses, there is something in this book for you. You can't go wrong! Nightcrawler #1 is Four ColorFantasies' guaranteed Book of the Week. Don't make Kurt Wagner cry. He's a sensitive guy.

Wednesday, September 22, 2004

Adventures of Superman #632

THE GRIEF OF SUPERMAN

"Read all about it! Lois Lane shot in the line of duty!" I know it sounds like I'm giving away spoilers, but since the cover of Adventures of Superman #632 clearly gives away that Lois is shot in this issue, I feel safe telling you that much.

This story, by Greg Rucka, is not really about who shot Lois or how it happened; it is about how Superman deals with a crisis that is much more personal than usual. In a story that echoes current events, Lois is shot while reporting from a war zone in a foreign land. The rest of the issue shows us how Supes, with a little help from his friends, handles the crucial five minutes after the event.

The other plotline in this issue gives readers a glimpse of what happens when Superman's attention is forced away. By rushing off to help Lois, he leaves a couple of evil-doers (most importantly a not-very-nice-guy named Ruin) in the hands of the police and bad things happen. Ruin is not a nice man.

Greg Rucka's script is very tense, and the counter he uses to record each vital second passing is a neat way to show readers how fast the action is moving. This issue also has great art by Paul Pelletier that really lends the story a sense of urgency, and adds to the moodier moments. Pelletier is also going to be the new artist on She-Hulk soon, which gives me an excuse to plug that great book too. (Read She-Hulk!) But I digress.

Adventures of Superman #632 has Superman in very unusual circumstances, Lois in peril and Ruin ruining things. The only other incentive you should need to try this out is the fact that it is Four Color Fantasies guaranteed Book of the Week!

Wednesday, September 15, 2004

X-times the Fun: Madrox #1

If having one of something is good, having more must be better! That is the great thing about Jamie Madrox, the Multiple Man. Jamie can have as many duplicates of himself around as he wants. Why have just one mutant when you can have 2, or 50, or 100?

The new Madrox #1 sees the return of Peter David as the man behind the Multiple Man. Many moons ago, David chronicled the life of Jamie Madrox, along with Wolfsbane, Strong Guy, Havok, and others in X-Factor. One of the great things about that title was the cool ways David found to use Multiple Man's unique powers. Any time Jamie bumps into anything hard enough, a perfect duplicate of himself is created. These dupes have their own freewill, and are able to go away by themselves and do whatever they want, or whatever Jamie tells them to. When the dupes return, Madrox reabsorbs them (Ewwww!) and gains all of their memories and experiences. Pretty cool trick, huh? Madrox can be his own party, and work would be a breeze if you could send a duplicate every day!

In this new series, Jamie has started up his own detective agency, with the suggestive name "XXX Investigators." He uses his dupes to gather information, learn handy skills, and generally help out around the place. He is assisted in the business by former X-Factor team mates, Rahne Sinclair (AKA Wolfsbane) and Guido (AKA Strong Guy). In the first issue, a shocking fate befalls one of MM's dupes, and sets him on the trail of a new case.

Peter David, famed writer of many comics and best-selling novels, is known for finding unexpected ways to approach existing characters. Madrox definitely continues that tradition with Jamie's new career, and the many unique uses for his dupes. David's story, and his excellent dialogue, are complimented by moody art from Pablo Raimondi. The art really complements the film noir style of this story.

If you like mutants, Peter David, detectives, or old Humphrey Bogart flicks, you just can't go wrong by picking up the first issue of Madrox. Even better, it's guaranteed this week as Four Color Fantasies Book of the Week. Though if you want multiple copies, you'll have to pay for them separately. (Smacking people with your comic in an attempt to create copies is not recommended!)

Friday, September 10, 2004

Marvel Knights Spider-Man #6

It ain't easy being a super-hero. And being Spider-Man is tougher than most. Don't believe me? Then just check out Marvel Knights Spider-Man #6 by Mark Millar and Terry Dodson.

The trademark of the Marvel Knights Spidey series has been telling classic, Stan Lee-style Spidey stories with some modern twists. These stories are a bit more gritty, edgy and "realistic" than the early Spidey classics, but the other ingredients are all there: traditional recurring villains (Green Goblin, Vulture, Doc Ock, Electro, and the Shocker to name just a few), JJJ offering a reward for Spidey's identity, Aunt May in peril, lots of Marvel Universe guest appearances, and many more. Plus, though things do get a bit dark at times, there is still quite a bit of Spidey humor in the mix.

In the "Venomous" story running through this issue, Peter is trying to track down his missing Aunt May. In desperation, he turns to an imprisoned Green Goblin for help. Needless to say, Norman is not very helpful. But their conversation really spotlights the Goblin's icky and disturbing evil-ness. (Evility? Evilocity?) Logically, Spidey turns to some of the X-Men's telepathic folks for help. Meanwhile, something is going down involvingVenom and a huge gathering of the super-villain underworld that just can't be good----

Mark Millar's excellent scripts are also well-served by gorgeous art fromTerry and Rachel Dodson. The Dodsons' art is both moody and emotional. Plus, they draw a cool Spidey and a gorgeous Mary Jane. And if that isn't enough, the fill-in artist on this series has been Frank Cho of Liberty Meadows fame!

Classic Spider-Man stories with a modern sensibility and great art! What's not to like? If you've ever been a Spidey fan, or if you have ever wanted to give the spidery one a try, you should really check out Marvel Knights Spider-Man. And now is the perfect time, since Spider-Man is Four Color Fantasies' Book of the Week! (It's guaranteed!)

Wednesday, September 01, 2004

Cosmic Storytelling: Jim Starlin's Cosmic Guard

Cosmic, dude! If you have any read any of Marvel Comics star-spanning outerspace sagas, you have probably bumped into the work of Jim Starlin. He is probably most well-known for writing, and often drawing, almost anything that ever had to do with Thanos or anything with "Infinity" in the title. Starlin's sci-fi sagas usually involve huge fleets of mightily beweaponed ships, world-destroying weapons and lots of cool looking aliens.

Starlin is playing to his strengths in his latest series from Devil's Due Publishing, Jim Starlin's Cosmic Guard. All the aforementioned elements are there, but now Starlin does not have to worry about fitting his grand-scale ideas into someone else's toy box. With this first issue, Starlin is obviously setting out to create an epic story on his own terms.

The story begins with a young orphan named Ray Torres. Ray, at twelve, seems to have had way more than his share of bad luck. He is about ready to give up on life, when a twist of fate connects Ray to the Dark Paladin. Dark P is an alien warlord, struggling to defend the universe from an (as yet) unknown enemy, whose forces seem to be winning. This is where the giant fleets of spaceships and world-destroying weapons come in, by the way.To tell you any more would give too much away!

If you are familiar with any of Jim Starlin's other work, you will recognize what you see in Cosmic Guard. His detailed art style really helps bring to life the alien worlds where his story takes place. The aliens, their clothes, and their sci-fi hardware are all realized with amazing detail which keeps the story visually interesting. (Though one alien character does look a bit like a literal butt-head!)

If you have enjoyed any of Marvel's cosmic tales, if you like aliens, sci-fi, or watching planets blow-up, then you will love Jim Starlin's Cosmic Guard! And you can't go wrong giving the first issue a try, since it is this week's Guaranteed Book of the Week!

Wednesday, August 25, 2004

The Cat's Meow: Catwoman #34

It's All My Fault!!!! I Started the War!

You can't judge a cat by the different ways to skin it. Okay, maybe I mixed my metaphors up a bit, but despite the recent thud of ONE Catwoman at the box office, the Catwoman in DC's Catwoman #34 (by Ed Brubaker and Paul Gulacy) is pretty entertaining.

This issue continues the War Games story running through the Batman titles. It is still confusingly labeled as Act One, Part 7 of 8, but the book stands just fine all by itself. As someone who is not a regular Batman reader, I have been impressed by the way these books stand on their own while also adding a piece to the bigger story.

The out of control crime of the titular War Games has spilled into Catwoman's territory. This does not make her a happy kitty. She takes the fight to the gangs with surprising ferocity. Never, ever mess with an angry, whip-wielding, defender of Gotham's East End. Catwoman makes this point quite clear to the gang members who face her wrath. She is even forced to take to the streets in her "outfit" during the daylight hours, which catwomen try to avoid at all costs. (Or so I am told.)

Along the way, she takes on a major Batman villain, meets an occasional Robin, and gets a pretty good idea how the whole Gang War actually got started. And, of course, she wears skin-tight black leather and tends to bend over a lot. If you like that sort of thing.

If you like your super-heroes with a bit of a gritty edge, if you enjoy crime comics, Batman, or catwomen in general, you can't go wrong trying out Four Color Fantasies' Guaranteed Book of the Week-Catwoman #34!

Wednesday, August 18, 2004

Heroic out of his tights: Robin #129

You can take the hero out of the costume, but you can't take the hero out of the guy. That is the main lesson learned from this week's Book of the Week, Robin #129 by Bill Willingham and Guiseppe Camuncoli.

Don't be frightened by the fact that the cover to this book confusingly claims to be Act One, Part 5 of 8. (I was both confused and frightened, until Kathy explained it to me! Then I was just confused.) This is a story that stands completely on its own despite being part of a larger event.

Tim Drake has given up being Robin. He has promised his parents that he will not put on the tights and mask under any circumstances. Unfortunately for Tim, a huge Gang War has erupted in Gotham City. (Though it seems a bit short-sighted for regular old criminals to try this sort of thing in the city where Batman lives.) A normal trip to school becomes fraught with peril for Tim and his friends. Circumstances beyond his control force Tim into action, and he clearly demonstrates that tights do not make the hero.

Willingham handles these characters with style. His scripting really gives some depth to young Tim Drake. Even the incidental cast are very three-dimensional, despite their brief time "on-screen." An appearance by Scarface is both kinda funny and kinda creepy, which is just about right for his character.

This book has great characters, tense action sequences, and an ending that will really leave you on the edge of your seat. The only thing it doesn't have is orange tights, and that isn't such a bad thing. Give Robin #129 a try. You can't lose because it is Four Color Fantasies' guaranteed Book of the Week!

Friday, August 13, 2004

Hulk out on this one: Incredible Hulk #75

Beware green men with giant brains and cheesy moustaches! No matter how much you may want to, you just can't trust those guys. Don't accept their hospitality, and don't make toasts with them, either. These valuable pieces of advice can all be picked up from Incredible Hulk #75.

This anniversary issue has everything you could want from a Hulk comic. Many readers have felt that Bruce Jones' take on this book has been a little too light on actual Hulk appearances. This issue goes a long way to fix that perception, by giving the reader loads of Hulk-action. There are conspiracies, mind control, and appearances by a certain green, big-brained Hulk villain. Toss in Doc Sampson, Tony Stark and Betty Ross and you have a book that is more fun than a pair of purple pants!

As this is a "Special 75th Issue," it seems only right to let the green guy himself say a few words about the book. (Be warned, this may be extremely silly.) "Hulk's head hurt! What Leader doing to Hulk's brain? Hulk smash stupid conspiracy! Hulk smash Bruce Jones! Hulk's pants too tight! Hulk want beans! Hulk's book good and pictures nice! Buy book or Hulk smash you!!!"

Well anyway, this book has great Hulk action, some mysteries, some resolutions and a nice cliffhanger. It gives new Hulk readers everything you really need to know to enjoy the book and has some nice, moody art by Darick Robertson. And at least one character with an eye-patch. Give it a try, you won't be sorry since this is the guaranteed Book of the Week! And you really don't want to make the Hulk angry. You wouldn't like him when he's angry.

Wednesday, August 04, 2004

Great set up: Majestic #1

"This guy walks into a diner---." Sounds like the opening line of a really bad joke, doesn't it? Fortunately, it isn't. What it is, is the opening line of a pretty good comic book. In fact, it is the opening line from DC's Majestic #1 by Dan Abnett, Andy Lanning and Karl Kerschl.

When I picked this book up, I had no idea who Majestic was. Abnett and Lanning do a nice job of telling you everything you need to know about the character without narrating at you too much. Majestic is a Superman-like hero from another Universe. Somehow, he has been trapped on Earth in the DC Universe, and is trying to go back home. (Insert appropriate ET quote here!)

While hanging out on Earth, he does try to lend a hand by doing a little heroing on the side. Unfortunately, his approach is not to everyone's taste. Unlike Superman, he tends to do whatever he thinks is the right thing, without worrying too much about laws, or trials, or whether he is scaring people. (Like most of us would if we could do everything Superman can.) And he does seem to scare people. In fact, he seems to make everyone around him very nervous indeed.

The highlight of this issue is the conversation Majestic has with Superman shortly after "this guy walks into a diner--." Supes gives him some big-brotherly advice about how to deal with people that is both clever and insightful. And they discover a similar taste in coffee. All superheroes need caffeine. And of course, Supes advice may come in handy very soon---.

Majestic has great dialogue, some action, a diner, and coffee. It would be even better if it had pie, but no comic can have everything. Plus, issue #1 has a cool retro cover. What more could anyone ask for from a no-risk Book of the Week?