The Hulk is definitely NOT your average super-hero, if you even want to call him a hero. He doesn't wear a costume (torn purple pants don't count), he doesn't go out on crime patrol, and his identity is far from secret. Mostly, what Hulk DOES do is smash stuff, shout a lot, and cause panic wherever he goes. Not your typical hero.
True to form, Hulk doesn't really have a typical Rogue's Gallery of enemies either. Maybe that's because most people who run into the Hulk want to make sure it never happens again and, sensibly, try to stay as far away from him as possible. The closest thing the Hulk has to an arch-enemy is the Abomination. He is one of the few villains in the Marvel U who can go toe to toe with the Hulk and still chew his own food the next day. The history between the two characters is pretty ugly too, so it makes sense that Marvel has put together a limited series that shines a spotlight on the Abomination, AKA Emil Blonsky.
Incredible Hulk: Destruction #1 by Peter David and Jim Muniz promises to reveal the never seen before facts about good old Emil. Fans of Peter David's "incredible" run of Hulk stories will be glad to know that a ton of great Hulk supporting cast members are back in this series. General "Thunderbolt" Ross, Doc Sampson, Hulk, and, of course, the Abomination are all here in fine form. David's definitive take on these characters alone makes this book worth the cover price. Muniz's art is a great complement, giving readers all the huge, vein-covered, sinewy muscles you could possibly expect in 22 pages.
The story itself starts when some government official gets the "brilliant" idea of using the Abomination as a sort of one-man Army, to be sent in to depose the occasional dictator or whatever you might normally use an army for. Sending in one huge gamma-powered dude instead of thousands of troops seems like a great idea, right? It will save time, money AND lives. Seriously, what could possibly go wrong? How could someone called "the Abomination" be unsafe to work with? Sounds perfectly reasonable to me.
Really, you just can't do much better than Peter David writing a classic Hulk story, featuring THE Hulk villain. The story is great, the art is great, and if you don't buy Incredible Hulk: Destruction #1 now, while it is Four Color Fantasies' guaranteed Book of the Week, you might make Emil angry. And, you know, you really wouldn't like him when he's angry.
Wednesday, July 27, 2005
Wednesday, July 20, 2005
An unwilling team will amuse you: Defenders #1
By the Hoary Hosts of Hoggoth!! All you foolish and vain mortals must immediately rush forth and purchase the first installment of the all-new, all-astounding adventures of the dynamic Defenders! If you do not heed this call, you may endanger the very reality in which you live, blissfully ignorant of the dire supernatural threats surrounding you-even at this exact moment in time! So says Doctor Strange, and so it shall be!
OK, hopefully that got your attention. You really should read Marvel's new Defenders #1, by Keith Giffen, J.M. DeMatteis, and Kevin Macguire. The Defenders have always been an odd bunch. They are a team of heroes who don't like each other, don't particularly want to help each other, and don't want to be called a team. The big four of the Defenders have always been Doctor Strange, the Hulk, Namor, and the Silver Surfer. These are not really characters known for their social skills or teamwork. They ARE all known for having huge egos and difficult personalities. As you can imagine, they are as likely to fight with each other as they are to fight the threats they face. They also all love to hear themselves talk, especially by making convoluted and melodramatic speeches. (See above paragraph.)
The Defenders are perfect characters to be handed over to Giffen, DeMatteis, and Macguire. Each of these guys has created great comics working solo, but when they get together they are notorious for writing offbeat, satirical, and just plain funny, super-hero team books. They are responsible for quite a few very silly versions of the Justice League, and for making Guy Gardner the most obnoxious Green Lantern ever.
Defenders #1 will not disappoint readers who are looking for something a little different. In a summer season filled with deadly serious, universe-shattering crossovers, Defenders is a great change of pace. Thanks to a deadly serious, universe-shattering threat ( OK, maybe it isn't all that different) from the Dread Dormammu and his sister Umar the Unholy, Doctor Strange is forced to recruit his old Defenders allies to help him save the day. Needless to say, they are not happy, or cooperative, campers and Strange has his work cut out for him.
If you like your super-heroics with a bit of humor then, by the Rings of Raggador and the All-Seeing Eye of Agamotto, you must make haste to Four Color Fantasies! If you do not truly appreciate this mighty tome, then your hard-earned gold shall be returned! But if you do not at least try, you are truly a craven coward and you may pay dearly for your insolence! And don't even think about making fun of Namor's cute little ankle wings, either.
OK, hopefully that got your attention. You really should read Marvel's new Defenders #1, by Keith Giffen, J.M. DeMatteis, and Kevin Macguire. The Defenders have always been an odd bunch. They are a team of heroes who don't like each other, don't particularly want to help each other, and don't want to be called a team. The big four of the Defenders have always been Doctor Strange, the Hulk, Namor, and the Silver Surfer. These are not really characters known for their social skills or teamwork. They ARE all known for having huge egos and difficult personalities. As you can imagine, they are as likely to fight with each other as they are to fight the threats they face. They also all love to hear themselves talk, especially by making convoluted and melodramatic speeches. (See above paragraph.)
The Defenders are perfect characters to be handed over to Giffen, DeMatteis, and Macguire. Each of these guys has created great comics working solo, but when they get together they are notorious for writing offbeat, satirical, and just plain funny, super-hero team books. They are responsible for quite a few very silly versions of the Justice League, and for making Guy Gardner the most obnoxious Green Lantern ever.
Defenders #1 will not disappoint readers who are looking for something a little different. In a summer season filled with deadly serious, universe-shattering crossovers, Defenders is a great change of pace. Thanks to a deadly serious, universe-shattering threat ( OK, maybe it isn't all that different) from the Dread Dormammu and his sister Umar the Unholy, Doctor Strange is forced to recruit his old Defenders allies to help him save the day. Needless to say, they are not happy, or cooperative, campers and Strange has his work cut out for him.
If you like your super-heroics with a bit of humor then, by the Rings of Raggador and the All-Seeing Eye of Agamotto, you must make haste to Four Color Fantasies! If you do not truly appreciate this mighty tome, then your hard-earned gold shall be returned! But if you do not at least try, you are truly a craven coward and you may pay dearly for your insolence! And don't even think about making fun of Namor's cute little ankle wings, either.
Wednesday, July 13, 2005
Living up to its adjectives: Ultimate Fantastic Four #21
A book called "Ultimate Fantastic Four" has a lot of adjectives to live up to. For most comics, being just Ultimate OR Fantastic would be enough, but not for this title. This book boldly claims to be BOTH. Fortunately, the Four do a pretty good job of living up to their billing.
If you have followed any of Marvel's Ultimate titles, you have a pretty good idea what to expect. The book gives readers a somewhat updated and streamlined version of the classic Fantastic Four. The stories and characters are not held back by 30+ years of continuity, allowing for a fresh take on some of Marvel's greatest icons. For example, Ultimate Reed Richards is much younger and inexperienced compared to his Marvel Universe original, and Ultimate Sue is a whole lot less mom-like. Up until now, the characters from the Ultimate Marvel Universe have remained completely separate from the characters in any other Marvel Universe.
It makes sense that the Fantastic Four (Ultimate or otherwise) would be the first to "Crossover," as this story arc is titled. The FF are always exploring the universe and all of its related dimensions and alternate realities. In Ultimate Fantastic Four #21, young Reed, while exploring the N-Zone, discovers a way to communicate with an alternate reality version of himself, who will seem very familiar to fans of the original Fantastic Four. While this may sound like a typical Marvel cross-reality team-up in the making, things don't quite go the way Reed, or the readers, expect. The cliffhanger ending will leave you checking your calendar to get the next issue.
Ultimate Fantastic Four #21 is written by Mark Millar, hot off his very succesful work on Marvel Knights Spider-Man and Wolverine. Millar is clearly having a great time playing with some of Marvel's best toys. Even more impressive is the beautiful artwork by Greg Land. Land is well-known for his gorgeously realistic, and often sexy, cover art and his recent work on Phoenix: Endsong. His art here will not disappoint fans, the realism and detail are amazing. Plus, the Torch's flame looks like it could singe your fingers, and Land's Sue Storm is not at all hard on the eyes. (Not that any of us are that shallow. Especially me.)
Anyway, with the fun Fantastic Four movie out, and an exciting new creative team on this book, you really shouldn't pass up Ultimate Fantastic Four #21. UFF is Four Color Fantasies' guaranteed Book of the Week, so run out and try it now! If you don't like it, you can get your money back. That is an ultimate, fantastic, and just plain cool, deal.
If you have followed any of Marvel's Ultimate titles, you have a pretty good idea what to expect. The book gives readers a somewhat updated and streamlined version of the classic Fantastic Four. The stories and characters are not held back by 30+ years of continuity, allowing for a fresh take on some of Marvel's greatest icons. For example, Ultimate Reed Richards is much younger and inexperienced compared to his Marvel Universe original, and Ultimate Sue is a whole lot less mom-like. Up until now, the characters from the Ultimate Marvel Universe have remained completely separate from the characters in any other Marvel Universe.
It makes sense that the Fantastic Four (Ultimate or otherwise) would be the first to "Crossover," as this story arc is titled. The FF are always exploring the universe and all of its related dimensions and alternate realities. In Ultimate Fantastic Four #21, young Reed, while exploring the N-Zone, discovers a way to communicate with an alternate reality version of himself, who will seem very familiar to fans of the original Fantastic Four. While this may sound like a typical Marvel cross-reality team-up in the making, things don't quite go the way Reed, or the readers, expect. The cliffhanger ending will leave you checking your calendar to get the next issue.
Ultimate Fantastic Four #21 is written by Mark Millar, hot off his very succesful work on Marvel Knights Spider-Man and Wolverine. Millar is clearly having a great time playing with some of Marvel's best toys. Even more impressive is the beautiful artwork by Greg Land. Land is well-known for his gorgeously realistic, and often sexy, cover art and his recent work on Phoenix: Endsong. His art here will not disappoint fans, the realism and detail are amazing. Plus, the Torch's flame looks like it could singe your fingers, and Land's Sue Storm is not at all hard on the eyes. (Not that any of us are that shallow. Especially me.)
Anyway, with the fun Fantastic Four movie out, and an exciting new creative team on this book, you really shouldn't pass up Ultimate Fantastic Four #21. UFF is Four Color Fantasies' guaranteed Book of the Week, so run out and try it now! If you don't like it, you can get your money back. That is an ultimate, fantastic, and just plain cool, deal.
Saturday, July 09, 2005
R.A. Salvatore-Forgotten Realms, Homeland: The Legend of Drizzt: Book I
When most people think of Elves, they think of those adorable little pink-cheeked scamps from the North Pole. You know, Elves that are two feet tall, have little button noses and delight in making toys for children. How delightfully cute! If that adorable and sweet image is what pops into your head when you think of Elves, you may be in for a shock when you read this week's Book of the Week.
The awkwardly titled R.A. Salvatore-Forgotten Realms, Homeland: The Legend of Drizzt: Book I (henceforth known as Homeland #1) will reveal to you the truth about Elves. Not just any Elves, mind you, but Dark Elves. The Dark Elves are a race of viscious warriors who live deep beneath the surface of the planet in the cavernous city of Menzoberranzan. Menzoberranzan is absolutely nowhere near the North Pole, by the way. These Dark Elves are a cold-hearted, back-stabbing bunch, driven solely by ambition and the desire for power. They do not make toys and wear little green booties. What the Dark Elves DO make are plans to destroy one another and all the weapons they could possibly need to make their schemes happen.
The protagonist of Homeland #1 is Drizzt, the son of a powerful clan Matron. Drizzt was fated to die at birth, but circumstances conspire to save his life. It soon becomes apparent that Drizzt is a bit different from the rest of his people. He is not, by nature, nearly as cruel or heartless as others. He actually smiles once in a while and seems to have thoughts beyond pure ambition. As Drizzt is trained in the ways of combat, it becomes clear that he has the skill to be a great warrior. He may not, however, have what it takes to survive in the loveless world of his birth.
Homeland #1 is based on a novel by fantasy author R.A. Salvatore. For fans of high fantasy and adventure, Salvatore is considered one of the greatest, and most prolific, writers in the field. The adaptation of the novel by Andrew Dabb is very well done, he is clearly treating Salvatore's story with the respect it deserves. The art by Tim Seeley is also excellent. Seeley really captures the dark world of Menzoberranzan and its people.
Once again, the Book of the Week is a comic that both entertains and educates! Never again will you suffer from misconceptions about the cuteness of Elves. This book could save your life, or the life of a loved one, by helping you to remember NOT to invite any Elves into your home next holiday season. These Elves won't settle down just because you offer them milk and cookies. Don't take any chances, pick up Homeland #1 now! It's guaranteed!
The awkwardly titled R.A. Salvatore-Forgotten Realms, Homeland: The Legend of Drizzt: Book I (henceforth known as Homeland #1) will reveal to you the truth about Elves. Not just any Elves, mind you, but Dark Elves. The Dark Elves are a race of viscious warriors who live deep beneath the surface of the planet in the cavernous city of Menzoberranzan. Menzoberranzan is absolutely nowhere near the North Pole, by the way. These Dark Elves are a cold-hearted, back-stabbing bunch, driven solely by ambition and the desire for power. They do not make toys and wear little green booties. What the Dark Elves DO make are plans to destroy one another and all the weapons they could possibly need to make their schemes happen.
The protagonist of Homeland #1 is Drizzt, the son of a powerful clan Matron. Drizzt was fated to die at birth, but circumstances conspire to save his life. It soon becomes apparent that Drizzt is a bit different from the rest of his people. He is not, by nature, nearly as cruel or heartless as others. He actually smiles once in a while and seems to have thoughts beyond pure ambition. As Drizzt is trained in the ways of combat, it becomes clear that he has the skill to be a great warrior. He may not, however, have what it takes to survive in the loveless world of his birth.
Homeland #1 is based on a novel by fantasy author R.A. Salvatore. For fans of high fantasy and adventure, Salvatore is considered one of the greatest, and most prolific, writers in the field. The adaptation of the novel by Andrew Dabb is very well done, he is clearly treating Salvatore's story with the respect it deserves. The art by Tim Seeley is also excellent. Seeley really captures the dark world of Menzoberranzan and its people.
Once again, the Book of the Week is a comic that both entertains and educates! Never again will you suffer from misconceptions about the cuteness of Elves. This book could save your life, or the life of a loved one, by helping you to remember NOT to invite any Elves into your home next holiday season. These Elves won't settle down just because you offer them milk and cookies. Don't take any chances, pick up Homeland #1 now! It's guaranteed!
Thursday, June 30, 2005
Sleep Tight It's the Dream Police
This is Wednesday. New comics day. A lot of comics come out every Wednesday. Some good. Some bad. Some kind of in the middle. Not every comic has what it takes to be a Book of the Week. It takes a special breed of comic. Not just a good comic. It takes a DARN good comic.
OK, I'll give you a break on the phoney "Dragnet" narration for a while, but I can't promise it won't happen again. This week's Book of the Week is Dream Police by J. Michael Straczynski and Mike Deodato. These guys recently worked together on the controversial "Sins Past" story arc over in Amazing Spider-Man, but this book comes from Marvel's creator-owned Icon imprint. What that means is, we are getting something here unlike anything these creators have done before.
Dream Police is the story of a pair of cops, Joe Thursday and Frank Stanford, who patrol the Dreamscape beat. The Dreamscape is the place where all of our dreams actually happen. It's a huge city filled with dinosaurs, paranoia, orgies, naked people in meetings, frustration, symbolism, phobias and monsters in the closet. All these dreams, and the people who make them, have to play nice so they can co-exist. When things go wrong, it is time to call the Dream Police.
JMS goes all out to put together a story that is both fun and funny. Some of the humor comes from the silly circumstances faced by our completely serious heroes, and some of it comes from the craziness of the dreams themselves. Deodato's very subtle and realistic art helps ground the crazy proceedings by making everything feel down-to-earth and plausible, even when it isn't. Not only is this a great story from a pair of great creators, it is a completely self-contained, one-shot story. How often does that happen nowadays?
What we know so far: This week's Book of the Week-Dream Police. It's a comic. It's funny. Great art. Great story. Guaranteed. Buy it. Read it. Sleep tight.
OK, I'll give you a break on the phoney "Dragnet" narration for a while, but I can't promise it won't happen again. This week's Book of the Week is Dream Police by J. Michael Straczynski and Mike Deodato. These guys recently worked together on the controversial "Sins Past" story arc over in Amazing Spider-Man, but this book comes from Marvel's creator-owned Icon imprint. What that means is, we are getting something here unlike anything these creators have done before.
Dream Police is the story of a pair of cops, Joe Thursday and Frank Stanford, who patrol the Dreamscape beat. The Dreamscape is the place where all of our dreams actually happen. It's a huge city filled with dinosaurs, paranoia, orgies, naked people in meetings, frustration, symbolism, phobias and monsters in the closet. All these dreams, and the people who make them, have to play nice so they can co-exist. When things go wrong, it is time to call the Dream Police.
JMS goes all out to put together a story that is both fun and funny. Some of the humor comes from the silly circumstances faced by our completely serious heroes, and some of it comes from the craziness of the dreams themselves. Deodato's very subtle and realistic art helps ground the crazy proceedings by making everything feel down-to-earth and plausible, even when it isn't. Not only is this a great story from a pair of great creators, it is a completely self-contained, one-shot story. How often does that happen nowadays?
What we know so far: This week's Book of the Week-Dream Police. It's a comic. It's funny. Great art. Great story. Guaranteed. Buy it. Read it. Sleep tight.
Thursday, June 23, 2005
Astro City: The Dark Age #1
A world full of super-heroes would truly be a cool and amazing place full of action, excitement and really wild things! If you were one of the super-folks. If, like everyone reading this, you were a regular, everyday person-no cosmic rays, no super-armor, no exposure to radioactive animal bites of any kind-things might not be so peachy.
That is the premise behind Astro City: The Dark Age #1. For the people of Astro City, their daily life is constantly being disrupted and endangered by alien invasions, super-people knocking buildings down and throwing cars at each other, giant spiders, and trolls coming out of the sewer. The constant turmoil in their lives really takes the edge off the "awe and wonder" of living in a world full of super-heroes.
The Dark Age specifically focusses on the lives of two brothers, Royal and Charles Williams. Royal is a petty criminal who is just about to dive even further into a life of crime. He takes advantage of the chaos in Astro City to prey on others and look out for himself. Charles has the unenviable job of being a police officer in Astro City. He tries to keep the chaos at bay, and tries to protect the normal citizens in this crazy world. Clearly, these brothers have a few issues between them.
The Dark Age is written by prolific fan-favorite scribe Kurt Busiek. Busiek does a great job here of combining everyday human drama with larger than life super-heroics. The art is by the equally respected Brent E. Anderson, and his slightly rough style truly captures the real-world feel of this series. Top that package off with covers by everyone's favorite super-hero painter Alex Ross, and you've got a trio of A-list comic book talents putting together a book that can't miss.
If you like your super-heroes with a little bit more real world appeal, or if you just enjoy reading a great, dramatic story, you can't go wrong with Astro City: The Dark Age #1. This promises to be the start of one of Busiek's most ambitious projects yet. You don't want to miss it, and you have no excuse not to try it out now while it is Four Color Fantasies' Guaranteed Book of the Week. Just remember, super-heroes may be cool but it wouldn't be so great if the Hulk leveled your house or Superman got knocked through your office building!
That is the premise behind Astro City: The Dark Age #1. For the people of Astro City, their daily life is constantly being disrupted and endangered by alien invasions, super-people knocking buildings down and throwing cars at each other, giant spiders, and trolls coming out of the sewer. The constant turmoil in their lives really takes the edge off the "awe and wonder" of living in a world full of super-heroes.
The Dark Age specifically focusses on the lives of two brothers, Royal and Charles Williams. Royal is a petty criminal who is just about to dive even further into a life of crime. He takes advantage of the chaos in Astro City to prey on others and look out for himself. Charles has the unenviable job of being a police officer in Astro City. He tries to keep the chaos at bay, and tries to protect the normal citizens in this crazy world. Clearly, these brothers have a few issues between them.
The Dark Age is written by prolific fan-favorite scribe Kurt Busiek. Busiek does a great job here of combining everyday human drama with larger than life super-heroics. The art is by the equally respected Brent E. Anderson, and his slightly rough style truly captures the real-world feel of this series. Top that package off with covers by everyone's favorite super-hero painter Alex Ross, and you've got a trio of A-list comic book talents putting together a book that can't miss.
If you like your super-heroes with a little bit more real world appeal, or if you just enjoy reading a great, dramatic story, you can't go wrong with Astro City: The Dark Age #1. This promises to be the start of one of Busiek's most ambitious projects yet. You don't want to miss it, and you have no excuse not to try it out now while it is Four Color Fantasies' Guaranteed Book of the Week. Just remember, super-heroes may be cool but it wouldn't be so great if the Hulk leveled your house or Superman got knocked through your office building!
Wednesday, June 08, 2005
There aren't enough comics out there for kids to read! There are way too many super-hero comics! We want more diverse material featuring other genres! Excuse my exclamation points, but those are just a few examples of complaints from fans about the current state of the comics biz. Sure, the big publishers bring us a lot of great stuff, but many people feel that there is just too much of the same old thing out there.
Unfortunately, when something new and different comes out, especially in the family friendly category, it is all too common for those books to sit unnoticed on the shelf. Maybe it is because people don't immediately recognize the title or maybe they don't want to risk money on an unknown quantity. That is why you should pay attention to this week's Book of the Week, The Stardust Kid.
This new title, published under Image's Desperado imprint, is brought to you by J.M. DeMatteis and Mike Ploog, the creators of the critically acclaimed Abadazad. Both creators are known for quality work, and Stardust Kid certainly lives up to their reputations. DeMatteis's story is both clever and insightful, full of fantastic concepts and believable characters. Ploog's art is lushly detailed, perfect for this story's otherworldly elements.
The first issue introduces reader's to Cody DiMarco, a 12 year old boy with a very unusual best friend. Cody's mother isn't quite sure what it is that bothers her about Paul Brightfield, but she knows she would rather her son didn't spend so much time with him. Cody's former best friend Alana also feels that there is something not quite "right" about Paul. Neither of them has any idea just how odd Paul really is. Not only is Paul not normal, he is not even human. Paul is really a shape-shifting magical entity, one of the last magical beings left on the Earth. He is also at the center of events that may completely destroy the world as Cody knows it...
The Stardust Kid #1 is the start of an epic fantasy adventure, appropriate for younger readers but substantial enough to interest even the most jaded comic book fan. Share it with your kids or treat your own inner child, but try out Stardust Kid now while it is Four Color Fantasies' guaranteed Book of the Week!!! Obey the exclamation points!!
Unfortunately, when something new and different comes out, especially in the family friendly category, it is all too common for those books to sit unnoticed on the shelf. Maybe it is because people don't immediately recognize the title or maybe they don't want to risk money on an unknown quantity. That is why you should pay attention to this week's Book of the Week, The Stardust Kid.
This new title, published under Image's Desperado imprint, is brought to you by J.M. DeMatteis and Mike Ploog, the creators of the critically acclaimed Abadazad. Both creators are known for quality work, and Stardust Kid certainly lives up to their reputations. DeMatteis's story is both clever and insightful, full of fantastic concepts and believable characters. Ploog's art is lushly detailed, perfect for this story's otherworldly elements.
The first issue introduces reader's to Cody DiMarco, a 12 year old boy with a very unusual best friend. Cody's mother isn't quite sure what it is that bothers her about Paul Brightfield, but she knows she would rather her son didn't spend so much time with him. Cody's former best friend Alana also feels that there is something not quite "right" about Paul. Neither of them has any idea just how odd Paul really is. Not only is Paul not normal, he is not even human. Paul is really a shape-shifting magical entity, one of the last magical beings left on the Earth. He is also at the center of events that may completely destroy the world as Cody knows it...
The Stardust Kid #1 is the start of an epic fantasy adventure, appropriate for younger readers but substantial enough to interest even the most jaded comic book fan. Share it with your kids or treat your own inner child, but try out Stardust Kid now while it is Four Color Fantasies' guaranteed Book of the Week!!! Obey the exclamation points!!
Wednesday, May 25, 2005
Cosmic Delight: Fantastic Four #527
Some of you may have heard about this little comic called Fantastic Four. Back when they were created by some guys named Lee and Kirby, they kinda started the whole Marvel Universe and put Marvel, as a company, on the map. It's about these four people who get exposed to Cosmic Rays and get amazing (or possibly "fantastic") powers, and decide to use their powers to help people, save the universe, etc. Oh, there is apparently a movie coming out over the summer based on these guys too. Does that ring a bell?
OK, all kidding aside, no comic book fan worthy of the name doesn't know about the FF. They are Marvel's First Family and, in the right hands, their adventures can make for fantastic, exciting, and just-plain-fun reading. At their best, the FF can truly live up to Stan Lee's hype as "The World's Greatest Comic Magazine." When these great characters are hooked up with a great writer/artist team, fans better pay attention.
Fantastic Four # 527 marks the start of a promising new era for the team. J. Michael Straczynski (AKA:JMS), the much-loved and sometimes controversial writer of Amazing Spider-Man, Supreme Power, Midnight Nation, and loads of other good stuff, takes over the writing duties with this issue. JMS is known for writing great stories and for finding new ideas to explore with long-running characters. Those elements are definitely in place with his first issue of FF.
In fact, all the elements of a great FF story are here. Readers get just a hint of what life would be like with a brain as super-smarty-smart as Reed Richards. We get humor, family dynamics in action, some big sci-fi ideas, and just a hint of adventure to come. JMS' great story is well-served by excellent art from Mike McKone. The characters look great, Reed's science-gizmos are cool, and even the quieter moments are visually stunning.
This is your chance to get in at the start of a new era for the Fantastic Four. If you don't try out FF #527, Johnny will give you a hot-foot, Ben will clobber you, Reed will be appalled by your ignorance, and Sue will... um, probably put up a force field to protect you from that abuse. Anyway, buy FF #527 now while it is the guaranteed Book of the Week. It's cosmic, dude!
OK, all kidding aside, no comic book fan worthy of the name doesn't know about the FF. They are Marvel's First Family and, in the right hands, their adventures can make for fantastic, exciting, and just-plain-fun reading. At their best, the FF can truly live up to Stan Lee's hype as "The World's Greatest Comic Magazine." When these great characters are hooked up with a great writer/artist team, fans better pay attention.
Fantastic Four # 527 marks the start of a promising new era for the team. J. Michael Straczynski (AKA:JMS), the much-loved and sometimes controversial writer of Amazing Spider-Man, Supreme Power, Midnight Nation, and loads of other good stuff, takes over the writing duties with this issue. JMS is known for writing great stories and for finding new ideas to explore with long-running characters. Those elements are definitely in place with his first issue of FF.
In fact, all the elements of a great FF story are here. Readers get just a hint of what life would be like with a brain as super-smarty-smart as Reed Richards. We get humor, family dynamics in action, some big sci-fi ideas, and just a hint of adventure to come. JMS' great story is well-served by excellent art from Mike McKone. The characters look great, Reed's science-gizmos are cool, and even the quieter moments are visually stunning.
This is your chance to get in at the start of a new era for the Fantastic Four. If you don't try out FF #527, Johnny will give you a hot-foot, Ben will clobber you, Reed will be appalled by your ignorance, and Sue will... um, probably put up a force field to protect you from that abuse. Anyway, buy FF #527 now while it is the guaranteed Book of the Week. It's cosmic, dude!
Wednesday, May 11, 2005
Man with the Screaming Brain #1
Bruce Campbell is THE man. Ask anybody who knows anything, and they'll tell ya that there is just no one cooler than Bruce. Anyone who doesn't agree is just plain crazy. Whether you know him as Ash from "Evil Dead", Elvis from"Bubba Ho-Tep", Briscoe County Jr., or from his pivotal roles in both Spider-Man films, you know that Bruce Campbell is one groovy dude.
"Sure," you say, "Campbell is cool. But what does he have to do with the Book of the Week?" Excellent question and, if I may say so, very well asked! One of Mr. Campbell's latest projects is an independently produced movie, "The Man with the Screaming Brain," co-written, directed by, and starring Bruce Campbell. The clever folks at Dark Horse Comics, seeing a chance to embrace the Campbell-cool, asked him to put together a script for a comic adaptation of the film, and THAT is what Bruce Campbell has to do with the Book of the Week.
Man with the Screaming Brain #1 is co-written by Campbell and David Goodman with art by Rick Remender and Hilary Barta. The story is a bizarre tale about an unpleasant and obnoxious American millionaire, William Cole, who makes an ill-fated business trip to a small Russian city. Cole runs into trouble with commies, a former KGB cab-driver, hilarious Russian accents, and Gypsies. The Gypsies are bad enough, but Willie's troubles really start when he runs afoul of an "unstable" Gypsy femme fatale calledTatoya.
The book is drawn in a somewhat cartoony style, which fits the story perfectly. Campbell himself says that the comic is a truer vision of the story because characters and settings can be captured much more perfectly through the hands of an artist than by any movie studio. The caricature-like art also perfectly re-creates Campbell's famous chin.
Give a little sugar to Bruce Campbell! Try out The Man with the Screaming Brain #1. This off-the-wall comic makes a great change of pace. It has mad science (love the mad science!), Gypsies, seduction, betrayal, a wonderfully violent cab driver, and Bruce Campbell! And all this is before we even set eyes on a screaming brain. Best of all, Screaming Brain is Four Color Fantasies' guaranteed Book of the Week. Try it today! Just remember, there are two rules in Gypsy Town. Number One: Stay in the car. Number Two: Same as number 1.
"Sure," you say, "Campbell is cool. But what does he have to do with the Book of the Week?" Excellent question and, if I may say so, very well asked! One of Mr. Campbell's latest projects is an independently produced movie, "The Man with the Screaming Brain," co-written, directed by, and starring Bruce Campbell. The clever folks at Dark Horse Comics, seeing a chance to embrace the Campbell-cool, asked him to put together a script for a comic adaptation of the film, and THAT is what Bruce Campbell has to do with the Book of the Week.
Man with the Screaming Brain #1 is co-written by Campbell and David Goodman with art by Rick Remender and Hilary Barta. The story is a bizarre tale about an unpleasant and obnoxious American millionaire, William Cole, who makes an ill-fated business trip to a small Russian city. Cole runs into trouble with commies, a former KGB cab-driver, hilarious Russian accents, and Gypsies. The Gypsies are bad enough, but Willie's troubles really start when he runs afoul of an "unstable" Gypsy femme fatale calledTatoya.
The book is drawn in a somewhat cartoony style, which fits the story perfectly. Campbell himself says that the comic is a truer vision of the story because characters and settings can be captured much more perfectly through the hands of an artist than by any movie studio. The caricature-like art also perfectly re-creates Campbell's famous chin.
Give a little sugar to Bruce Campbell! Try out The Man with the Screaming Brain #1. This off-the-wall comic makes a great change of pace. It has mad science (love the mad science!), Gypsies, seduction, betrayal, a wonderfully violent cab driver, and Bruce Campbell! And all this is before we even set eyes on a screaming brain. Best of all, Screaming Brain is Four Color Fantasies' guaranteed Book of the Week. Try it today! Just remember, there are two rules in Gypsy Town. Number One: Stay in the car. Number Two: Same as number 1.
Epic Fantasy: The Wood Boy #1
Those of you with a naughty mind may giggle when you hear the title The Wood Boy, but it isn't what you think. How many people would like to be named by the job they do? Most folks would probably object to being known only as "The Sales Lady," "The Driving Guy," "The Keyboard Dude," or "The Human Resources and Development Woman." Unfortunately, that is just what happens to "The Wood Boy."
The Wood Boy, from Image Comics, is an adaptation of a novel by famed fantasy writer Raymond E. Feist. The story has been adapted by Sean Jordan, with art by Matt Broome. Having never read the original novel, I'm not sure how faithful the adaptation is, but the story here is well-told. Broome's art is very nicely detailed, with a hint of manga-style in the look of the characters.
The Wood Boy is a young lad named Dirk. (I know, Dirk the Wood Boy is just asking for a rude double entendre. Try to be mature about this.) Dirk was looking forward to a fairly cushy life as a servant to Lord Paul of White Hill. His life of laid back Feudal servitude veers way off track when the White Hill is invaded by the mysterious Tsurani. The Tsurani take over with little blood-shed, but they are happy to demonstrate that they will not tolerate even the slightest disobedience to their rule. If anyone even looks at a Tsurani the wrong way, they will quickly find themselves hanging from the nearest available tree.
Among many other back-breaking duties, Dirk finds himself delivering firewood to the Tsurani kitchens. It is this thankless job that earns him the name "The Wood Boy." Considering the oppressive lack of fun that comes with Tsurani rule, many of the servants are not very happy with their new bosses. Since any expression of discontent leads to a one-man necktie party, things get a bit ugly and seem set to go downhill from here.
The Wood Boy seems all set to be an epic fantasy tale, something not seen all that often in comics. If you are a fan of Tolkein or Dark Horse's recent Conan series, you will probably find a lot to like in this series. Don't miss out on the opening chapter! Pick up The Wood Boy #1, while it is Four Color Fantasies' Book of the Week. You don't want to end up being called the "Wouldn't Try It Guy," do you?
The Wood Boy, from Image Comics, is an adaptation of a novel by famed fantasy writer Raymond E. Feist. The story has been adapted by Sean Jordan, with art by Matt Broome. Having never read the original novel, I'm not sure how faithful the adaptation is, but the story here is well-told. Broome's art is very nicely detailed, with a hint of manga-style in the look of the characters.
The Wood Boy is a young lad named Dirk. (I know, Dirk the Wood Boy is just asking for a rude double entendre. Try to be mature about this.) Dirk was looking forward to a fairly cushy life as a servant to Lord Paul of White Hill. His life of laid back Feudal servitude veers way off track when the White Hill is invaded by the mysterious Tsurani. The Tsurani take over with little blood-shed, but they are happy to demonstrate that they will not tolerate even the slightest disobedience to their rule. If anyone even looks at a Tsurani the wrong way, they will quickly find themselves hanging from the nearest available tree.
Among many other back-breaking duties, Dirk finds himself delivering firewood to the Tsurani kitchens. It is this thankless job that earns him the name "The Wood Boy." Considering the oppressive lack of fun that comes with Tsurani rule, many of the servants are not very happy with their new bosses. Since any expression of discontent leads to a one-man necktie party, things get a bit ugly and seem set to go downhill from here.
The Wood Boy seems all set to be an epic fantasy tale, something not seen all that often in comics. If you are a fan of Tolkein or Dark Horse's recent Conan series, you will probably find a lot to like in this series. Don't miss out on the opening chapter! Pick up The Wood Boy #1, while it is Four Color Fantasies' Book of the Week. You don't want to end up being called the "Wouldn't Try It Guy," do you?
Friday, May 06, 2005
It ain't easy being super: Great Lakes Avengers #2
What if YOU were a super-hero? At least part of the appeal of super-hero comics comes from the desire to BE a hero, to be someone with abilities and powers far beyond those of mortal men. Realistically, if most of us had some sort of run-in with experimental chemicals or radioactive waste that --instead of sending us for a lengthy hospital stay-- granted amazing powers, we probably wouldn't know quite what to do next. We wouldn't be the next Captain America or Daredevil. We might not even be the next Speedball. But maybe, just maybe, we could join the Great Lakes Avengers.
The GLA are a group of regular, everyday folks who somehow ended up with super powers. They all really want to help people, they really want to be heroes, they understand that "with great power comes great responsibility," but, try as they might, they just can't make the grade. Unwanted by any of the major super-teams out there, the GLA formed their own mid-western version of the Earth's Mightiest Heroes. Sadly, even as a team, these heroes have failed to make their mark. Even more sadly, their inadequate performance tends to get members killed with alarming frequency.
In the second issue of Marvel's new GLA series, this unfortunate dip in membership has forced the GLA to try to drum up some new recruits. In the Marvel Universe, if you are looking for heroes there is only one place to go-New York City! With membership down and their leader (Mr. Immortal, who tends to die quite often himself) on a bit of a "mental health break," Flatman and Doorman head to the big city looking for willing heroes to join the team. As you can imagine, recruiting is not easy for the GLA. Even Sleepwalker turns them down.
This very clever and funny look at the less successful side of the super-hero biz is written by Dan Slott and pencilled by Paul Pelletier, the talented team behind the excellent (and soon to be returning) She-Hulk series. Slott has added some great touches to the GLA, including commentary from new member Squirrel Girl (a hugely under-rated Steve Ditko creation) and her helpful squirrel side-kick, Monkey Joe. In fact, this book is worth buying for Monkey Joe's sage advice alone.
If you like your super-hero comics with a bit of humor and huge doses of satire, you should check out GLA #2. If you like comics that dare to be different, you should check out GLA #2. Most of all, if you like comics that offer advice and commentary from a cartoon squirrel, you HAVE to check out GLA #2. Do it now, while GLA #2 is Four Color Fantasies' guaranteed Book of the Week. Monkey Joe says, "You better buy it, or Squirrel Girl will be angry!"
The GLA are a group of regular, everyday folks who somehow ended up with super powers. They all really want to help people, they really want to be heroes, they understand that "with great power comes great responsibility," but, try as they might, they just can't make the grade. Unwanted by any of the major super-teams out there, the GLA formed their own mid-western version of the Earth's Mightiest Heroes. Sadly, even as a team, these heroes have failed to make their mark. Even more sadly, their inadequate performance tends to get members killed with alarming frequency.
In the second issue of Marvel's new GLA series, this unfortunate dip in membership has forced the GLA to try to drum up some new recruits. In the Marvel Universe, if you are looking for heroes there is only one place to go-New York City! With membership down and their leader (Mr. Immortal, who tends to die quite often himself) on a bit of a "mental health break," Flatman and Doorman head to the big city looking for willing heroes to join the team. As you can imagine, recruiting is not easy for the GLA. Even Sleepwalker turns them down.
This very clever and funny look at the less successful side of the super-hero biz is written by Dan Slott and pencilled by Paul Pelletier, the talented team behind the excellent (and soon to be returning) She-Hulk series. Slott has added some great touches to the GLA, including commentary from new member Squirrel Girl (a hugely under-rated Steve Ditko creation) and her helpful squirrel side-kick, Monkey Joe. In fact, this book is worth buying for Monkey Joe's sage advice alone.
If you like your super-hero comics with a bit of humor and huge doses of satire, you should check out GLA #2. If you like comics that dare to be different, you should check out GLA #2. Most of all, if you like comics that offer advice and commentary from a cartoon squirrel, you HAVE to check out GLA #2. Do it now, while GLA #2 is Four Color Fantasies' guaranteed Book of the Week. Monkey Joe says, "You better buy it, or Squirrel Girl will be angry!"
Wednesday, April 27, 2005
The Truth of Supreme Power
Power. Wouldn't you like to have more power? Of course, if you had power, you would have to figure out what to do with it. Would you try to end poverty and promote world peace? Would you set yourself up on a tropical island with a huge mansion and your very own harem? Or would you try to rule the world and keep the people crushed under your mighty heel? Tough choices. Now, what would you do if you had "Supreme Power"?
In the world of J. Michael Straczynski's Supreme Power, having power doesn't actually make life much easier for anybody. When the original "Squadron Supreme" first appeared in Marvel Comics, they were really just a thinly veiled parody of DC's "Justice League." JMS has taken those characters and looked at them in a whole new light. What would happen in the"real" world if people with incredible abilities and "supreme power" actually existed?
When the Superman-like Hyperion crashes to Earth as a baby, the US government is on the scene to take possession of this alien visitor. And when he shows signs of having power far beyond human beings, action is quickly taken to ensure that that power is always under government control. One way or another, Hyperion's arrival is the catalyst for other super-powered beings to appear on the scene. The more people become involved, the more difficult it is to maintain control. Eventually, things start to go wrong.
With JMS, the writer behind Amazing Spider-Man and TV's Babylon 5 at the helm, Supreme Power exists in a world where anything can happen. These characters are not tied into anyone else's shared universe, so JMS does not always have to play nice. The fact that this book exists in Marvel's MAXimprint, for mature readers, also means that JMS can take the story in any direction he may choose. The excellent writing in this title is ably supported by Gary Frank's gorgeously detailed and realistic art.
Supreme Power #16 deals mostly with the Army's attempts to regain control of Hyperion (AKA Mark Milton) after he has had enough of being manipulated and takes off to do his own thing. Even though new readers will be jumping into the middle of the story, there is enough info given here to explain everything you will need to know. Try out this realistic look at the life of a super-hero now, while it is Four Color's guaranteed Book of the Week. You have the power!
In the world of J. Michael Straczynski's Supreme Power, having power doesn't actually make life much easier for anybody. When the original "Squadron Supreme" first appeared in Marvel Comics, they were really just a thinly veiled parody of DC's "Justice League." JMS has taken those characters and looked at them in a whole new light. What would happen in the"real" world if people with incredible abilities and "supreme power" actually existed?
When the Superman-like Hyperion crashes to Earth as a baby, the US government is on the scene to take possession of this alien visitor. And when he shows signs of having power far beyond human beings, action is quickly taken to ensure that that power is always under government control. One way or another, Hyperion's arrival is the catalyst for other super-powered beings to appear on the scene. The more people become involved, the more difficult it is to maintain control. Eventually, things start to go wrong.
With JMS, the writer behind Amazing Spider-Man and TV's Babylon 5 at the helm, Supreme Power exists in a world where anything can happen. These characters are not tied into anyone else's shared universe, so JMS does not always have to play nice. The fact that this book exists in Marvel's MAXimprint, for mature readers, also means that JMS can take the story in any direction he may choose. The excellent writing in this title is ably supported by Gary Frank's gorgeously detailed and realistic art.
Supreme Power #16 deals mostly with the Army's attempts to regain control of Hyperion (AKA Mark Milton) after he has had enough of being manipulated and takes off to do his own thing. Even though new readers will be jumping into the middle of the story, there is enough info given here to explain everything you will need to know. Try out this realistic look at the life of a super-hero now, while it is Four Color's guaranteed Book of the Week. You have the power!
Friday, April 22, 2005
Zombie-rific: The Walking Dead #18
Zombies! Everybody loves zombies! Once upon a time, zombies were the under-appreciated middle child of the horror genre but those bleak days are far behind us. In recent years, zombies have been turning up all over the place to great popular acclaim. Zombies have shambled their way into the public's heart through the "Resident Evil" game and movie franchise, movies like "Dawn of the Dead" and "Shaun of the Dead," and, of course, comics.
The Walking Dead, from Image Comics, has stumbled, moaned and gasped its way to the head of the pack in the land of zombie comics. This book is the brain-child of the renowned and beloved Robert Kirkman, creator of Invincible and Battle Pope and the writer of Marvel Team-Up and other fun Marvel books. The starting premise of this book was to look at what would happen if one of those end-of-the-world apocalyptic zombie films didn't have to end in just two hours. What that really means is this comic is not your typical brain-eating zombie gore-fest (not that there is anything wrong with that). Walking Dead is actually a very thoughtful, character-led book about a group of very "real" folks and how they live and cope in a world overrun by the undead. There is action, and there is zombie violence, but the real strength of the book is character-based drama.
Kirkman clearly loves this book and these characters. Unfortunately for them, this love does not guarantee that anyone will survive in the world of Walking Dead. It has been clear from the start anyone, possibly even lead protagonist Rick, can die at any time. No one is safe. Kirkman is a master of cliffhangers that will leave you staring aghast at the final page, and counting the days until the next issue. The cast of characters is brought believably to life by the dark and moody black and white art of Charlie Adlard, and the great covers by Tony Moore.
The Walking Dead #18 is a good jumping on point for new readers, despite coming in mid-story, because the issue provides a cool "score card" of all the main characters (past and present) and their connections to each other. Each issue also boasts a huge letter column, sometimes up to 8 pages(!), answered by Kirkman himself, which can help new readers get up to speed fast.
Keeping in mind that the language and the, sometimes shocking, violence mean this comic is not one for the young or the faint-at-heart, The WalkingDead #18 is a can't miss read. If you like zombies, action, and human drama, you will enjoy your visit to the gripping world of The Walking Dead. Drag your decomposing carcass to the counter and ask for this book by name now, while Walking Dead #18 is Four Color Fantasies' guaranteed Book of the Week! (Tasty brains not included in Book of the Week offer.)
The Walking Dead, from Image Comics, has stumbled, moaned and gasped its way to the head of the pack in the land of zombie comics. This book is the brain-child of the renowned and beloved Robert Kirkman, creator of Invincible and Battle Pope and the writer of Marvel Team-Up and other fun Marvel books. The starting premise of this book was to look at what would happen if one of those end-of-the-world apocalyptic zombie films didn't have to end in just two hours. What that really means is this comic is not your typical brain-eating zombie gore-fest (not that there is anything wrong with that). Walking Dead is actually a very thoughtful, character-led book about a group of very "real" folks and how they live and cope in a world overrun by the undead. There is action, and there is zombie violence, but the real strength of the book is character-based drama.
Kirkman clearly loves this book and these characters. Unfortunately for them, this love does not guarantee that anyone will survive in the world of Walking Dead. It has been clear from the start anyone, possibly even lead protagonist Rick, can die at any time. No one is safe. Kirkman is a master of cliffhangers that will leave you staring aghast at the final page, and counting the days until the next issue. The cast of characters is brought believably to life by the dark and moody black and white art of Charlie Adlard, and the great covers by Tony Moore.
The Walking Dead #18 is a good jumping on point for new readers, despite coming in mid-story, because the issue provides a cool "score card" of all the main characters (past and present) and their connections to each other. Each issue also boasts a huge letter column, sometimes up to 8 pages(!), answered by Kirkman himself, which can help new readers get up to speed fast.
Keeping in mind that the language and the, sometimes shocking, violence mean this comic is not one for the young or the faint-at-heart, The WalkingDead #18 is a can't miss read. If you like zombies, action, and human drama, you will enjoy your visit to the gripping world of The Walking Dead. Drag your decomposing carcass to the counter and ask for this book by name now, while Walking Dead #18 is Four Color Fantasies' guaranteed Book of the Week! (Tasty brains not included in Book of the Week offer.)
Friday, April 15, 2005
Conan and the Jewels of Gwahlur
"Know, O Prince that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an age undreamed of when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan the Cimmerian; blackhaired, sullen-eyed, sword in hand..." -REH
Being a barbarian has acquired a certain amount of social stigma, but there are bonuses to living the barbarian lifestyle. I mean, you work your own hours, you are your own boss, the overhead expenses are minimal, and there are LOADS of perks. What other jobs actually require carousing, wenching, fighting and drinking? On the down side, the life expectancy of the average barbarian is brutally short, unless you are really good at your job. Like Conan.
If you haven't been reading Dark Horse Comics' monthly Conan book by Kurt Busiek and Cary Nord, you really should be. Their adaptation of the life of Robert E. Howard's famous barbarian has treated the character with therespect he deserves. True to his literary roots, Dark Horse's Conan is no muscle-bound, dim-bulb, slab of beef. He is a clever and calculating Cimmerian out to see the world and claim his part of it. If you have been missing out on the fun, now is your chance to redeem yourself by checking out Dark Horse's new limited series "Conan and the Jewels of Gwahlur."
P. Craig Russell, an artist known for his sumptuous and refined pencils, continues Busiek and Nord's tradition of quality in this three-issue series. "Jewels" is a very close adaptation of a novella by Howard, and does not take place during the same time in Conan's life as the monthly. (So even if you have never read a Conan story before, you can jump right in with this book.) This tells the tale of a somewhat older and more experienced Conan. Our barbarian hero gets mixed up in the political schemes of corrupt governments and religious leaders, when all he wants to do is make a buck by stealing the kingdom's most valuable artifacts: the jewels known as the"Teeth of Gwahlur." (And, no, I don't know how to pronounce "Gwahlur." Give it your best shot.) A beautiful woman and a mysterious, undying oracle complicate matters even further, but an adventurer's life is never easy.
If you like the sword and sorcery genre, Conan's tales are some of the very best. If you like great comic book art, P. Craig Russell's is some of the very best. When these two are put together, you have a can't-miss, guaranteed Four Color Fantasies' Book of the Week, by Crom! Try it and, by Mitra's Toes, you won't be disappointed.
Being a barbarian has acquired a certain amount of social stigma, but there are bonuses to living the barbarian lifestyle. I mean, you work your own hours, you are your own boss, the overhead expenses are minimal, and there are LOADS of perks. What other jobs actually require carousing, wenching, fighting and drinking? On the down side, the life expectancy of the average barbarian is brutally short, unless you are really good at your job. Like Conan.
If you haven't been reading Dark Horse Comics' monthly Conan book by Kurt Busiek and Cary Nord, you really should be. Their adaptation of the life of Robert E. Howard's famous barbarian has treated the character with therespect he deserves. True to his literary roots, Dark Horse's Conan is no muscle-bound, dim-bulb, slab of beef. He is a clever and calculating Cimmerian out to see the world and claim his part of it. If you have been missing out on the fun, now is your chance to redeem yourself by checking out Dark Horse's new limited series "Conan and the Jewels of Gwahlur."
P. Craig Russell, an artist known for his sumptuous and refined pencils, continues Busiek and Nord's tradition of quality in this three-issue series. "Jewels" is a very close adaptation of a novella by Howard, and does not take place during the same time in Conan's life as the monthly. (So even if you have never read a Conan story before, you can jump right in with this book.) This tells the tale of a somewhat older and more experienced Conan. Our barbarian hero gets mixed up in the political schemes of corrupt governments and religious leaders, when all he wants to do is make a buck by stealing the kingdom's most valuable artifacts: the jewels known as the"Teeth of Gwahlur." (And, no, I don't know how to pronounce "Gwahlur." Give it your best shot.) A beautiful woman and a mysterious, undying oracle complicate matters even further, but an adventurer's life is never easy.
If you like the sword and sorcery genre, Conan's tales are some of the very best. If you like great comic book art, P. Craig Russell's is some of the very best. When these two are put together, you have a can't-miss, guaranteed Four Color Fantasies' Book of the Week, by Crom! Try it and, by Mitra's Toes, you won't be disappointed.
Wednesday, April 06, 2005
Moon Knight appears! Marvel Team-Up #7
Moon Knight! That should really be all it takes to get you old-school Marvel fans to try out Marvel Team-Up #7. Just in case the first time didn't do, allow me to repeat myself: Moon Knight! Now onto the rest of the book.
The new Marvel Team-Up series by Robert Kirkman and Scott Kolins has everything comic book fans could possibly want in a super-hero comic. It has loads of continuity references to thrill long-time fans, but it doesn't get tied down by the continuity. It has continuing, involved story-arcs, but each issue also has a pretty satisfying chunk of story on its own. It has tons of action, but also plenty of humor and character moments. Best of all, it has the entire cast of the Marvel Universe to star in its pages. Any hero or villain that ever appeared in any Marvel comic can pop into these pages, and quite a few of them have turned up in just the first few issues.
Kirkman, who is also the writer of such slices of comics excellence as The Walking Dead and Invincible, really seems to be enjoying the chance to play with all of these great characters. Sure, he has made use of obvious choices like Spidey, Captain America, and the Hulk, but some great lesser known characters, like Nova and Moon Knight, are showing up as well. Kolins's art just adds to the fun. Kolins draws amazing action sequences and his clean-lines show off the rotating cast of characters in truly classic form.
Marvel Team-Up #7 kicks off a new story arc and teams up the always loveable Spider-Man with Moon Knight, a cool character who has not headlined a title of his own for far too long. Moon Knight, for those who have shamefully forgotten, is a bit like Batman with more of a mystical side. He has all the best super-hero toys to work with, and his banter with a very envious Spidey is a highlight of the issue. And if Spidey and Moon Knight aren't enough for you, this issue also features the villainous Ringmaster, Constrictor, AND a fragment of the Cosmic Cube!
If you like classic comic book action and the pure sense of fun that is missing from too many series nowadays, you really should be reading Marvel Team-Up. Now is your chance! This week Marvel Team-Up #7 is Four Color Fantasies' guaranteed Book of the Week. This COULD be the start of the Moon Knight revolution, and you don't want to be left behind when the revolution begins. (Did I mention that Moon Knight is in this book?)
The new Marvel Team-Up series by Robert Kirkman and Scott Kolins has everything comic book fans could possibly want in a super-hero comic. It has loads of continuity references to thrill long-time fans, but it doesn't get tied down by the continuity. It has continuing, involved story-arcs, but each issue also has a pretty satisfying chunk of story on its own. It has tons of action, but also plenty of humor and character moments. Best of all, it has the entire cast of the Marvel Universe to star in its pages. Any hero or villain that ever appeared in any Marvel comic can pop into these pages, and quite a few of them have turned up in just the first few issues.
Kirkman, who is also the writer of such slices of comics excellence as The Walking Dead and Invincible, really seems to be enjoying the chance to play with all of these great characters. Sure, he has made use of obvious choices like Spidey, Captain America, and the Hulk, but some great lesser known characters, like Nova and Moon Knight, are showing up as well. Kolins's art just adds to the fun. Kolins draws amazing action sequences and his clean-lines show off the rotating cast of characters in truly classic form.
Marvel Team-Up #7 kicks off a new story arc and teams up the always loveable Spider-Man with Moon Knight, a cool character who has not headlined a title of his own for far too long. Moon Knight, for those who have shamefully forgotten, is a bit like Batman with more of a mystical side. He has all the best super-hero toys to work with, and his banter with a very envious Spidey is a highlight of the issue. And if Spidey and Moon Knight aren't enough for you, this issue also features the villainous Ringmaster, Constrictor, AND a fragment of the Cosmic Cube!
If you like classic comic book action and the pure sense of fun that is missing from too many series nowadays, you really should be reading Marvel Team-Up. Now is your chance! This week Marvel Team-Up #7 is Four Color Fantasies' guaranteed Book of the Week. This COULD be the start of the Moon Knight revolution, and you don't want to be left behind when the revolution begins. (Did I mention that Moon Knight is in this book?)
Wednesday, March 23, 2005
You lucky devil! Daredevil #71
Of all the heroes in the Marvel Universe, Daredevil just may be the one with the worst luck and the toughest breaks. Look at his origin story, he has to go blind AND lose his dad to even get in the hero biz. Unlike other heroes, the toxic, radioactive goop that gets dumped on him doesn't give him super-strength, or the ability to fly and shoot laser beams. He gets radar and really good hearing. His girlfriends either get killed by Bullseye or they turn out to be nutso psychopaths or (in most cases) both. Life is never easy for the Man Without Fear.
In recent years, Daredevil's identity was exposed in the press, so he has to spend most of his time dealing with lawsuits and assassination attempts. Despite it all, Matt Murdoch keeps pulling on his red PJs and struggling to bring justice to the mean streets of Hell's Kitchen. I think we can probably forgive the guy for being just a little cranky. It is understandable when DD decides that enough is enough. He takes out the Kingpin, Wilson Fisk, once and for all, and essentially declares himself the new "Kingpin."
"Decalogue, Part 1" in Daredevil #71 takes a look at how the public feels about the whole Daredevil situation. Most community churches have counselling for troubled teens, or people who need help with their marriage. St. Mary's Church in Hell's Kitchen has Wednesday sessions to discuss "The Devil Among Us." The small group that comes together here to discuss DD shows clearly that different members of the community have very different outlooks on Matt's alter ego. To some he is a hero, to others a jerk who can't mind his own business, and to some he is a creepy guy who dresses up in a devil suit and punches people.
Daredevil #71 is written by fan-favorite Brian Michael Bendis, with art by Alex Maleev. As always, Bendis writes excellent dialogue, and brings an unique approach to looking at the life of a super-hero and the way he affects the world around him. Bendis has been writing Daredevil for years now, so he knows his stuff when it comes to Matt Murdoch. (And despite the fact that Bendis writes something like a bajillion books every month, he keeps turning out quality!) Maleev's art has a realistic, yet dark and sketchy quality that makes a perfect match for DD's gritty, street-level heroics.
If you like your super-heroics just a bit on the dark and gritty side, you will love Daredevil: Decalogue, Part 1. It has Bendis, it has action, it has noir, and it has a guy in a red devil suit punching people! What more could anyone ask for? (Other than some sort of talking monkey.) If nothing else, you'll be glad you don't live Matt's life. Try Daredevil #71 now, while it is Four Color Fantasies' guaranteed Book of the Week! You lucky devil!
In recent years, Daredevil's identity was exposed in the press, so he has to spend most of his time dealing with lawsuits and assassination attempts. Despite it all, Matt Murdoch keeps pulling on his red PJs and struggling to bring justice to the mean streets of Hell's Kitchen. I think we can probably forgive the guy for being just a little cranky. It is understandable when DD decides that enough is enough. He takes out the Kingpin, Wilson Fisk, once and for all, and essentially declares himself the new "Kingpin."
"Decalogue, Part 1" in Daredevil #71 takes a look at how the public feels about the whole Daredevil situation. Most community churches have counselling for troubled teens, or people who need help with their marriage. St. Mary's Church in Hell's Kitchen has Wednesday sessions to discuss "The Devil Among Us." The small group that comes together here to discuss DD shows clearly that different members of the community have very different outlooks on Matt's alter ego. To some he is a hero, to others a jerk who can't mind his own business, and to some he is a creepy guy who dresses up in a devil suit and punches people.
Daredevil #71 is written by fan-favorite Brian Michael Bendis, with art by Alex Maleev. As always, Bendis writes excellent dialogue, and brings an unique approach to looking at the life of a super-hero and the way he affects the world around him. Bendis has been writing Daredevil for years now, so he knows his stuff when it comes to Matt Murdoch. (And despite the fact that Bendis writes something like a bajillion books every month, he keeps turning out quality!) Maleev's art has a realistic, yet dark and sketchy quality that makes a perfect match for DD's gritty, street-level heroics.
If you like your super-heroics just a bit on the dark and gritty side, you will love Daredevil: Decalogue, Part 1. It has Bendis, it has action, it has noir, and it has a guy in a red devil suit punching people! What more could anyone ask for? (Other than some sort of talking monkey.) If nothing else, you'll be glad you don't live Matt's life. Try Daredevil #71 now, while it is Four Color Fantasies' guaranteed Book of the Week! You lucky devil!
Wednesday, March 16, 2005
Mad Science Origins: Ultimate Iron Man #1
Of all the many lessons comics have to teach us, the most frequently repeated is that cutting-edge scientific research (AKA "mad science") is often way more trouble than it is worth. Maybe comics wouldn't have to warn us about the dangers of science gone wild so much if people would just learn to lay off the test tubes. Science should be left in the capable hands of reasonable professionals, like Bill Nye and Professor Frink, not reckless munitions developers in Marvel's Ultimate universe.
Ultimate Iron Man #1 by Orson Scott Card and Andy Kubert, starts at the very beginning of the life of Iron Man. Actually, it starts even before the beginning. The story takes place years in the past, as Howard Stark begins work on an entirely new kind of armor. The cool thing about this armor is that you just spray it on from an aerosol can and you become invulnerable to almost any trauma, from ice picks to baseball bats. The downside is that it will eat your skin off in three hours.
The skin-eating problem means that Stark needs help, so he enlists the best geneticist he can find. Dr. Maria Cerrera is not only brilliant, she is darn cute too. Being a typical member of the Stark family, Howard is soon smitten with her and love blooms for the future parents of Iron Man. Unfortunately for them, scientific disaster soon rears its ugly head...
Orson Scott Card is a world-renowned, best selling author of science fiction novels, and he really brings his science know-how to this story. A character like Iron Man really needs to be right at the edge of current scientific theory and Ultimate Iron Man definitely is on that edge. The art by Andy Kubert is, as always, gorgeous and exciting. The only possible complaint with this first issue is that we don't actually get to see Kubert's version of Iron Man in action. At least that leaves something to look forward to!
So remember kids, science is awful dangerous but comics can wisely show you the way to avoid disaster. If you want to experience the thrill of experimentation without endangering your friends and loved-ones, pick up Ultimate Iron Man #1 while it is Four Color Fantasies' guaranteed Book of the Week.
Ultimate Iron Man #1 by Orson Scott Card and Andy Kubert, starts at the very beginning of the life of Iron Man. Actually, it starts even before the beginning. The story takes place years in the past, as Howard Stark begins work on an entirely new kind of armor. The cool thing about this armor is that you just spray it on from an aerosol can and you become invulnerable to almost any trauma, from ice picks to baseball bats. The downside is that it will eat your skin off in three hours.
The skin-eating problem means that Stark needs help, so he enlists the best geneticist he can find. Dr. Maria Cerrera is not only brilliant, she is darn cute too. Being a typical member of the Stark family, Howard is soon smitten with her and love blooms for the future parents of Iron Man. Unfortunately for them, scientific disaster soon rears its ugly head...
Orson Scott Card is a world-renowned, best selling author of science fiction novels, and he really brings his science know-how to this story. A character like Iron Man really needs to be right at the edge of current scientific theory and Ultimate Iron Man definitely is on that edge. The art by Andy Kubert is, as always, gorgeous and exciting. The only possible complaint with this first issue is that we don't actually get to see Kubert's version of Iron Man in action. At least that leaves something to look forward to!
So remember kids, science is awful dangerous but comics can wisely show you the way to avoid disaster. If you want to experience the thrill of experimentation without endangering your friends and loved-ones, pick up Ultimate Iron Man #1 while it is Four Color Fantasies' guaranteed Book of the Week.
Friday, March 11, 2005
Mythic Aspirations: Blood of the Demon #1
Summoning up aid from the forces of darkness is really a tricky business. On the one hand, you may have an incredibly powerful being to defeat your enemies, conquer armies, or help with the laundry. This could be very useful. On the other hand (moral implications aside), the summoned one may find a way out of your control, bite your face off, and drag you screaming into the abyss. Very tricky business.
DC Comics' Blood of the Demon #1 starts out with just such a tricky proposition. Over a thousand years ago, Merlin (Yes, THE Merlin) summons up the demon Etrigan to help fend off the forces of Morgaine Le Fey. Unfortunately, Camelot falls but Merlin allows Etrigan to live on, tempered by a human side. For the next thousand years, the human Jason Blood and his demon half, Etrigan, fight for humanity against the forces of evil.
Today, in Gotham City, some extemely bad people (or people-like things) decide they have a need for Etrigan's special talents. They capture and torture Jason Blood in the hopes of finding Etrigan. What they unleash, however, may be more than they, or the world, can handle...
Blood of the Demon is pencilled and plotted by John Byrne, with scripting by Will Pfeifer. Byrne has been one of the most well-known names in comics for decades. He has written and drawn highly regarded stories for many classic characters, including the X-Men, Superman, the Fantastic Four, the Hulk, She-Hulk, and many, many others. John Byrne knows comics, and that shows with his work here. The characters look great and the action, and there is a LOT of action, is dynamic and easy to follow.
If you like supernatural stories with a dark edge, you will enjoy Blood of the Demon #1. This isn't for the faint hearted, as there is quite a bit of bloodshed, but there is some humor to lighten the darker moments. (Beware the naked, bullet-proof man!) Give Etrigan a try now, while he is starring in Four Color Fantasies' guaranteed Book of the Week. Just remember, don't go summoning evil forces in your own home. Take out the trash yourself, and you'll be happier in the long run.
DC Comics' Blood of the Demon #1 starts out with just such a tricky proposition. Over a thousand years ago, Merlin (Yes, THE Merlin) summons up the demon Etrigan to help fend off the forces of Morgaine Le Fey. Unfortunately, Camelot falls but Merlin allows Etrigan to live on, tempered by a human side. For the next thousand years, the human Jason Blood and his demon half, Etrigan, fight for humanity against the forces of evil.
Today, in Gotham City, some extemely bad people (or people-like things) decide they have a need for Etrigan's special talents. They capture and torture Jason Blood in the hopes of finding Etrigan. What they unleash, however, may be more than they, or the world, can handle...
Blood of the Demon is pencilled and plotted by John Byrne, with scripting by Will Pfeifer. Byrne has been one of the most well-known names in comics for decades. He has written and drawn highly regarded stories for many classic characters, including the X-Men, Superman, the Fantastic Four, the Hulk, She-Hulk, and many, many others. John Byrne knows comics, and that shows with his work here. The characters look great and the action, and there is a LOT of action, is dynamic and easy to follow.
If you like supernatural stories with a dark edge, you will enjoy Blood of the Demon #1. This isn't for the faint hearted, as there is quite a bit of bloodshed, but there is some humor to lighten the darker moments. (Beware the naked, bullet-proof man!) Give Etrigan a try now, while he is starring in Four Color Fantasies' guaranteed Book of the Week. Just remember, don't go summoning evil forces in your own home. Take out the trash yourself, and you'll be happier in the long run.
Wednesday, March 02, 2005
Comics Cautionary Tale: Legend #1
You know, if more comic book characters actually READ comics, quite a few of the tricky situations they get themselves into could be avoided. For example, any comic book reader can tell you that untested, cutting-edge, "crazy" scientific experiments probably should not be conducted on onesel for ones' family. The odds are that you will end up insane, in jail, or in a gooey puddle on the floor.
In Legend #1, it is all too clear that Abednego Danner has not read enough comics. In what appears to be rural America, many decades ago, Danner starts experimenting with the chemistry of living things. He believes, much to the dismay of his sternly religious wife, that it is possible to create a human who has strength and endurance beyond imagining. He experiments on lesser animals, but when his wife becomes pregnant, Abednego just can't resist the urge to get out the hypo and start secretly injecting her with glowing, green chemicals.
Their son, Hugo, seems normal enough at birth, but it quickly becomes apparent that he is no average baby. The real story of Legend follows as Hugo grows up. Both he and his parents struggle to deal with his abilities, and to find Hugo's place in a society that hates him because he is different. Hugo has to learn to deal with abusive children and with intolerant adults, while not losing control of his awesome power. Life is not going to be easy for Hugo Danner.
Legend is written by Howard Chaykin with art by Russ Heath. In comics, you can't get a better pedigree than that. These are creators whose names have long been synonymous with quality, and Legend shows off their skills very well. The story and the characters are immediately involving, and Heath's pencils are perfect for evoking a quaint, but far from perfect, America of the past.
Legend #1 is a great first issue that will leave you hungry for more. There are some serious themes to think about here (and some cussin'), so it is recommended for older readers. Legendary comics creators, mad-science and super-powers. You can't go wrong with all of these ingredients combined. Check out Legend #1 while it is Four Color Fantasies' guaranteed Book of the Week. Just don't start injecting your friends and family with green, glowing, science-y stuff. It will only lead to tears.
In Legend #1, it is all too clear that Abednego Danner has not read enough comics. In what appears to be rural America, many decades ago, Danner starts experimenting with the chemistry of living things. He believes, much to the dismay of his sternly religious wife, that it is possible to create a human who has strength and endurance beyond imagining. He experiments on lesser animals, but when his wife becomes pregnant, Abednego just can't resist the urge to get out the hypo and start secretly injecting her with glowing, green chemicals.
Their son, Hugo, seems normal enough at birth, but it quickly becomes apparent that he is no average baby. The real story of Legend follows as Hugo grows up. Both he and his parents struggle to deal with his abilities, and to find Hugo's place in a society that hates him because he is different. Hugo has to learn to deal with abusive children and with intolerant adults, while not losing control of his awesome power. Life is not going to be easy for Hugo Danner.
Legend is written by Howard Chaykin with art by Russ Heath. In comics, you can't get a better pedigree than that. These are creators whose names have long been synonymous with quality, and Legend shows off their skills very well. The story and the characters are immediately involving, and Heath's pencils are perfect for evoking a quaint, but far from perfect, America of the past.
Legend #1 is a great first issue that will leave you hungry for more. There are some serious themes to think about here (and some cussin'), so it is recommended for older readers. Legendary comics creators, mad-science and super-powers. You can't go wrong with all of these ingredients combined. Check out Legend #1 while it is Four Color Fantasies' guaranteed Book of the Week. Just don't start injecting your friends and family with green, glowing, science-y stuff. It will only lead to tears.
Wednesday, February 23, 2005
A Modern Day Witch Hunt: Daredevil "Redemption"
If there is one thing a bunch of angry rednecks tryin' to organize a good, lawful execution don't like, it's some fancy-pants, blind, New York lawyer stickin' his nose into their business. The only thing that could possibly be worse is one o' them tights-wearin' super-hero types stickin' his hornedhead where it just don't belong. Unfortunately for the people of Redemption, Alabama, they got both.
Daredevil: Redemption is a limited series that could almost (without the blind super-hero part) be pulled straight from CNN's scrolling headlines. Loosely based on real events, "Redemption" involves the Marvel Universe's most famous lawyer, Matt Murdock (AKA Daredevil), in a gruesome child-murder case. Matt has often found his life as a lawyer to be even more difficult than putting on the spandex and dealing with the world's problems vigilante-style. Defending Joel Flood is definitely one of those tough cases.
Murdock is approached by Joel's mother, Emily, to defend her teenage son. Joel is accused, with overwhelming evidence against him, of brutally murdering a young boy. The problem is, his mother is totally convinced of his innocence. So convinced that Matt, against everyone else's advice, believes her and feels compelled to take the case. When Matt arrives in Redemption, he finds a community on a modern-day witch hunt. Everyone is out to see Joel Flood convicted and executed, and Joel doesn't seem to be trying too hard to change anyone's mind about him.
Daredevil: Redemption is written by David Hine with art by Michael Gaydos. Hine's story is very believable, with characters that seem true-to-life. It would be easy for the isolated residents of Redemption to come across as simple backwoods stereotypes, but that doesn't happen in Hine's carefully crafted story. Gaydos' dark, moody, and realistic artstyle (which I loved in Marvel's "Alias!") is perfect for this story. The gravity of the themes in this story, such as child abuse, domestic violence, and murder, are well-served by Gaydos' heavy black lines and shadows.
If you are looking for light-hearted action with wall-to-wall super-heroics, this story may not be for you. However, if you like a bit of mystery, some real human drama, and a story that will really give you something to think about, you can't go wrong with Daredevil: Redemption. This limited series is coming out weekly, so you won't have to wait too long to find out what happens. Try out the first two issues now, while they are Four Color Fantasies' guaranteed Book(s) of the Week! Tell 'em the fancy New York lawyer sent ya.
Daredevil: Redemption is a limited series that could almost (without the blind super-hero part) be pulled straight from CNN's scrolling headlines. Loosely based on real events, "Redemption" involves the Marvel Universe's most famous lawyer, Matt Murdock (AKA Daredevil), in a gruesome child-murder case. Matt has often found his life as a lawyer to be even more difficult than putting on the spandex and dealing with the world's problems vigilante-style. Defending Joel Flood is definitely one of those tough cases.
Murdock is approached by Joel's mother, Emily, to defend her teenage son. Joel is accused, with overwhelming evidence against him, of brutally murdering a young boy. The problem is, his mother is totally convinced of his innocence. So convinced that Matt, against everyone else's advice, believes her and feels compelled to take the case. When Matt arrives in Redemption, he finds a community on a modern-day witch hunt. Everyone is out to see Joel Flood convicted and executed, and Joel doesn't seem to be trying too hard to change anyone's mind about him.
Daredevil: Redemption is written by David Hine with art by Michael Gaydos. Hine's story is very believable, with characters that seem true-to-life. It would be easy for the isolated residents of Redemption to come across as simple backwoods stereotypes, but that doesn't happen in Hine's carefully crafted story. Gaydos' dark, moody, and realistic artstyle (which I loved in Marvel's "Alias!") is perfect for this story. The gravity of the themes in this story, such as child abuse, domestic violence, and murder, are well-served by Gaydos' heavy black lines and shadows.
If you are looking for light-hearted action with wall-to-wall super-heroics, this story may not be for you. However, if you like a bit of mystery, some real human drama, and a story that will really give you something to think about, you can't go wrong with Daredevil: Redemption. This limited series is coming out weekly, so you won't have to wait too long to find out what happens. Try out the first two issues now, while they are Four Color Fantasies' guaranteed Book(s) of the Week! Tell 'em the fancy New York lawyer sent ya.
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