Everyone knows that parallel universes are a pain in the butt. In a parallel universe, everything is kinda like our universe, but different in weird, annoying ways. Like the old Star Trek episode where Spock is a jerk and has a goatee. You never know who you can trust in a parallel universe because maybe you missed your best friend's birthday party when he was six, so he became a serial killer or a dentist or some other scary thing. Freaky!
For Marvel's Exiles, parallel worlds are much more than just annoying places with opposite facial hair. The Exiles are a team of mutants and heroes whose job it is to travel between all the thousands of different realities and make sure everything happens the way it is supposed to. Apparently, if all those pesky universes aren't properly maintained, they could all come crashing down into each other causing untold havoc and destruction.
The Exiles team is an interesting mix of characters. There are alternate versions of characters, like Sabretooth, T-Bird and Power Princess. There are future alternate reality heroes, like Spider-Man 2099. There are characters that are dead or missing in the regular Marvel U, like Morph and Blink. There are even characters that don't exist in regular reality at all, like Nightcrawler's daughter. Anyone that is under-used, or dead, in the Marvel U may well end up in Exiles. In many ways, Exiles is like a What If series where all the "what ifs" really happen.
Exiles #89, by Tony Bedard and Jim Calafiore, is a good issue to showcase what this series is all about. The Exiles find themselves facing an impending crash of realities and their weary team has very little time to fix a bajillion problems on many alternate Earths. They come up against an alternate Sinister Six, and alternate Serpent Society, and an alternate Hellfire Club. As more and more of their members are taken out of action, the dwindling team also has to cope with the fact that their greatest enemy is brainwashed into their ranks and could turn on them all at any moment.
This issue offers a lot of character development, despite also having rapid-fire action. Calafiore's art is dynamic, even when he has to draw a ton of characters on each page. I actually found his art style very reminiscent of the nineties Marvel style, which is very appropriate for this book. Many of these characters first appeared in that much maligned decade, and got pushed out of the spotlight too soon.
Call a truce with your evil twin from Earth #3799, and take time to give Exiles #89 a try. What have you got to lose? It IS Four Color Fantasies guaranteed Book of the Week. (Except on Earth #4907, where the BoW is Archie: Civil War. The Jughead Registration Act is a disaster!)
For Marvel's Exiles, parallel worlds are much more than just annoying places with opposite facial hair. The Exiles are a team of mutants and heroes whose job it is to travel between all the thousands of different realities and make sure everything happens the way it is supposed to. Apparently, if all those pesky universes aren't properly maintained, they could all come crashing down into each other causing untold havoc and destruction.
The Exiles team is an interesting mix of characters. There are alternate versions of characters, like Sabretooth, T-Bird and Power Princess. There are future alternate reality heroes, like Spider-Man 2099. There are characters that are dead or missing in the regular Marvel U, like Morph and Blink. There are even characters that don't exist in regular reality at all, like Nightcrawler's daughter. Anyone that is under-used, or dead, in the Marvel U may well end up in Exiles. In many ways, Exiles is like a What If series where all the "what ifs" really happen.
Exiles #89, by Tony Bedard and Jim Calafiore, is a good issue to showcase what this series is all about. The Exiles find themselves facing an impending crash of realities and their weary team has very little time to fix a bajillion problems on many alternate Earths. They come up against an alternate Sinister Six, and alternate Serpent Society, and an alternate Hellfire Club. As more and more of their members are taken out of action, the dwindling team also has to cope with the fact that their greatest enemy is brainwashed into their ranks and could turn on them all at any moment.
This issue offers a lot of character development, despite also having rapid-fire action. Calafiore's art is dynamic, even when he has to draw a ton of characters on each page. I actually found his art style very reminiscent of the nineties Marvel style, which is very appropriate for this book. Many of these characters first appeared in that much maligned decade, and got pushed out of the spotlight too soon.
Call a truce with your evil twin from Earth #3799, and take time to give Exiles #89 a try. What have you got to lose? It IS Four Color Fantasies guaranteed Book of the Week. (Except on Earth #4907, where the BoW is Archie: Civil War. The Jughead Registration Act is a disaster!)
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